topical media & game development
lib-flex-animation-code-09-ShaderFillEmbed.ax
lib-flex-animation-code-09-ShaderFillEmbed.ax
(swf
)
[ flash
]
flex
package {
import flash.display.Shader;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.geom.Matrix;
public class @ax-lib-flex-animation-code-09-ShaderFillEmbed extends Sprite
{
[Embed (source="Checkerboard.pbj",
mimeType="application/octet-stream")]
private var ShaderClass:Class;
public function @ax-lib-flex-animation-code-09-ShaderFillEmbed()
{
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
var shader:Shader = new Shader(new ShaderClass());
var angle:Number = Math.PI / 4;
var cos:Number = Math.cos(angle);
var sin:Number = Math.sin(angle);
graphics.beginShaderFill(shader, new Matrix(cos, sin, -sin, cos));
graphics.drawRect(20, 20, 400, 400);
graphics.endFill();
}
}
}
(C) Æliens
18/6/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
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