topical media & game development
lib-flex-animation-code-10-FlexTweenSequence.ax
lib-flex-animation-code-10-FlexTweenSequence.ax
(swf
)
[ flash
]
flex
package {
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import mx.effects.Tween;
[SWF(backgroundColor=0xffffff)]
public class @ax-lib-flex-animation-code-10-FlexTweenSequence extends Sprite
{
private var tween1:Tween;
private var tween2:Tween;
private var tween3:Tween;
private var sprite:Sprite;
public function @ax-lib-flex-animation-code-10-FlexTweenSequence()
{
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
sprite = new Sprite();
sprite.graphics.beginFill(0xff0000);
sprite.graphics.drawRect(-50, -25, 100, 50);
sprite.graphics.endFill();
sprite.x = 100;
sprite.y = 100;
addChild(sprite);
tween1 = new Tween(this, 100, 800, 3000, -1, onTween1Update, onTween1End);
}
public function onTween1Update(value:Object):void
{
sprite.x = value as Number;
}
public function onTween1End(value:Object):void
{
sprite.x = value as Number;
tween2 = new Tween(this, 100, 400, 3000, -1, onTween2Update, onTween2End);
}
public function onTween2Update(value:Object):void
{
sprite.y = value as Number;
}
public function onTween2End(value:Object):void
{
sprite.y = value as Number;
tween3 = new Tween(this, 0, 360, 4000, -1, onTween3Update, onTween3End);
}
public function onTween3Update(value:Object):void
{
sprite.rotation = value as Number;
}
public function onTween3End(value:Object):void
{
sprite.rotation = value as Number;
}
}
}
(C) Æliens
18/6/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.