topical media & game development
lib-flex-animation-code-10-caurina-transitions-AuxFunctions.ax
lib-flex-animation-code-10-caurina-transitions-AuxFunctions.ax
(swf
)
[ flash
]
flex
package caurina.transitions {
Generic, auxiliary functions
@author Zeh Fernando
@version 1.0.0
@private
public class @ax-lib-flex-animation-code-10-caurina-transitions-AuxFunctions {
Gets the R (xx0000) bits from a number
@param p_num Number Color number (ie, 0xffff00)
@return Number The R value
public static function numberToR(p_num:Number):Number {
// The initial & is meant to crop numbers bigger than 0xffffff
return (p_num & 0xff0000) >> 16;
}
Gets the G (00xx00) bits from a number
@param p_num Number Color number (ie, 0xffff00)
@return Number The G value
public static function numberToG(p_num:Number):Number {
return (p_num & 0xff00) >> 8;
}
Gets the B (0000xx) bits from a number
@param p_num Number Color number (ie, 0xffff00)
@return Number The B value
public static function numberToB(p_num:Number):Number {
return (p_num & 0xff);
}
Checks whether a string is on an array
@param p_string String String to search for
@param p_array Array Array to be searched
@return Boolean Whether the array contains the string or not
public static function isInArray(p_string:String, p_array:Array):Boolean {
var l:uint = p_array.length;
for (var i:uint = 0; i < l; i++) {
if (p_array[i] == p_string) return true;
}
return false;
}
Returns the number of properties an object has
@param p_object Object Target object with a number of properties
@return Number Number of total properties the object has
public static function getObjectLength(p_object:Object):uint {
var totalProperties:uint = 0;
for (var pName:String in p_object) totalProperties ++;
return totalProperties;
}
/* Takes a variable number of objects as parameters and "adds" their properties, from left to right. If a latter object defines a property as null, it will be removed from the final object
* @param args Object(s) A variable number of objects
* @return Object An object with the sum of all paremeters added as properties.
*/
public static function concatObjects(...args) : Object{
var finalObject : Object = {};
var currentObject : Object;
for (var i : int = 0; i < args.length; i++){
currentObject = args[i];
for (var prop : String in currentObject){
if (currentObject[prop] == null){
// delete in case is null
delete finalObject[prop];
}else{
finalObject[prop] = currentObject[prop];
}
}
}
return finalObject;
}
}
}
(C) Æliens
18/6/2009
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