topical media & game development
lib-flex-animation-code-10-caurina-transitions-properties-SoundShortcuts.ax
lib-flex-animation-code-10-caurina-transitions-properties-SoundShortcuts.ax
(swf
)
[ flash
]
flex
package caurina.transitions.properties {
properties.@ax-lib-flex-animation-code-10-caurina-transitions-properties-SoundShortcuts
List of default special properties for Sounds
The function names are strange/inverted because it makes for easier debugging (alphabetic order). They're only for internal use (on this class) anyways.
@author Zeh Fernando, Nate Chatellier, Arthur Debert
@version 1.0.0
import flash.media.SoundTransform;
import caurina.transitions.Tweener;
public class @ax-lib-flex-animation-code-10-caurina-transitions-properties-SoundShortcuts {
There's no constructor.
public function @ax-lib-flex-animation-code-10-caurina-transitions-properties-SoundShortcuts () {
trace ("This is an static class and should not be instantiated.")
}
Registers all the special properties to the Tweener class, so the Tweener knows what to do with them.
public static function init():void {
// Normal properties
Tweener.registerSpecialProperty("_sound_volume", _sound_volume_get, _sound_volume_set);
Tweener.registerSpecialProperty("_sound_pan", _sound_pan_get, _sound_pan_set);
}
// ==================================================================================================================================
// NORMAL SPECIAL PROPERTY functions ------------------------------------------------------------------------------------------------
// ----------------------------------------------------------------------------------------------------------------------------------
// _sound_volume
Returns the current sound volume
@param p_obj Object SoundChannel object
@return Number The current volume
public static function _sound_volume_get (p_obj:Object, p_parameters:Array, p_extra:Object = null):Number {
return p_obj.soundTransform.volume;
}
Sets the sound volume
@param p_obj Object SoundChannel object
@param p_value Number New volume
public static function _sound_volume_set (p_obj:Object, p_value:Number, p_parameters:Array, p_extra:Object = null):void {
var sndTransform:SoundTransform = p_obj.soundTransform;
sndTransform.volume = p_value;
p_obj.soundTransform = sndTransform;
}
// ----------------------------------------------------------------------------------------------------------------------------------
// _sound_pan
Returns the current sound pan
@param p_obj Object SoundChannel object
@return Number The current pan
public static function _sound_pan_get (p_obj:Object, p_parameters:Array, p_extra:Object = null):Number {
return p_obj.soundTransform.pan;
}
Sets the sound volume
@param p_obj Object SoundChannel object
@param p_value Number New pan
public static function _sound_pan_set (p_obj:Object, p_value:Number, p_parameters:Array, p_extra:Object = null):void {
var sndTransform:SoundTransform = p_obj.soundTransform;
sndTransform.pan = p_value;
p_obj.soundTransform = sndTransform;
}
}
}
(C) Æliens
18/6/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.