topical media & game development
lib-flex-animation-code-10-gs-easing-Elastic.ax
lib-flex-animation-code-10-gs-easing-Elastic.ax
(swf
)
[ flash
]
flex
package gs.easing {
public class @ax-lib-flex-animation-code-10-gs-easing-Elastic {
private static const _2PI:Number = Math.PI * 2;
public static function easeIn (t:Number, b:Number, c:Number, d:Number, a:Number = 0, p:Number = 0):Number {
var s:Number;
if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3;
if (!a || a < Math.abs(c)) { a=c; s = p/4; }
else s = p/_2PI * Math.asin (c/a);
return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*_2PI/p )) + b;
}
public static function easeOut (t:Number, b:Number, c:Number, d:Number, a:Number = 0, p:Number = 0):Number {
var s:Number;
if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3;
if (!a || a < Math.abs(c)) { a=c; s = p/4; }
else s = p/_2PI * Math.asin (c/a);
return (a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*_2PI/p ) + c + b);
}
public static function easeInOut (t:Number, b:Number, c:Number, d:Number, a:Number = 0, p:Number = 0):Number {
var s:Number;
if (t==0) return b; if ((t/=d/2)==2) return b+c; if (!p) p=d*(.3*1.5);
if (!a || a < Math.abs(c)) { a=c; s = p/4; }
else s = p/_2PI * Math.asin (c/a);
if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*_2PI/p )) + b;
return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*_2PI/p )*.5 + c + b;
}
}
}
(C) Æliens
19/08/2009
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