lib-flex-animation-code-10-org-as3lib-kitchensync-easing-Stepped.ax (swf ) [ flash ] flex
<p>@ax-lib-flex-animation-code-10-org-as3lib-kitchensync-easing-Stepped produces values between 0.0 and 1.0 which are rounded up or down to nearby values so that they jump from one sample to the next creating a stairstep motion. It gives the impression of low-tech computer graphics.</p> <p>The easing classes provide static methods for interpolating the change between two values over time. Each class handles the interpolation, or easing, differently. Each class typically contains three methods - <code>easeIn()</code>, <code>easeOut()</code> and <code>easeInOut()</code> - which vary the rate of change of the values. Most of the easing functions produce values as a percentage - a number between 0.0 and 1.0</p>
author: Mims H. Wright
Produces values that are cropped to a threshold based on the number of steps specified. For example, if there are 3 steps, the values will jump from 0 to 0.5 to 1.0 If 10 steps are specified, the values will jump from 0 to 0.1 to 0.2, ..., to 1.0 @throws Error If steps is less than 1.
parameter: timeElapsed The time since the tween began in milliseconds or frames.
parameter: duration The duration of the tween, in milliseconds or frames.
parameter: steps The number of steps to take. Must be an integer greater than 0. Generally, if steps > duration, you're better off using the Linear.ease().
returns: percentage complete - between 0.0 and 1.0
Creates a stepped easing function based on another easing function that uses the same method as the ease() method. @example The following code will create a new Tween object which will move with Cubic motion over the course of 15 steps. <listing version="3.0"> var steppedCubic:Tween = new Tween(foo, "bar", 0, 100, 30, @ax-lib-flex-animation-code-10-org-as3lib-kitchensync-easing-Stepped.get@fileFunction(Cubic.easeInOut, 15)); </listing>
parameter: easingFunciton The original easing function to use to create ne new function.
parameter: steps The number of steps to take. Must be an integer greater than 0. Generally, if steps > duration, you're better off using the original function.
returns: A new easing function that adds stepping to the original easingFunction.
(C) Æliens 19/08/2009
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