/* -*-c++-*- * TutorialLibrary - This source file (.h & .cpp) - Using 'The MIT License' * Copyright (C) 2006-2008, Alion Science and Technology Corporation * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @author Curtiss Murphy * @author Chris Osborn */ #include "ActorsRegistry.h" #include "TankActor.h" #include "KillableTargetActor.h" #include dtCore::RefPtr ActorsRegistry::TANK_ACTOR_TYPE(new dtDAL::ActorType("Tank","MyActors.Tanks","A really cool tank!.")); dtCore::RefPtr ActorsRegistry::KILLABLE_ACTOR_TYPE(new dtDAL::ActorType("KillableTarget", "MyActors.Targets", "Would wouldn't want to shoot this thing?")); /////////////////////////////////////////////////////////////////////////////// extern "C" TUTORIAL_TANK_EXPORT dtDAL::ActorPluginRegistry* CreatePluginRegistry() { return new ActorsRegistry(); } /////////////////////////////////////////////////////////////////////////////// extern "C" TUTORIAL_TANK_EXPORT void DestroyPluginRegistry(dtDAL::ActorPluginRegistry *registry) { if (registry != NULL) { delete registry; } } ////////////////////////////////////////////////////////////////////////// ActorsRegistry::ActorsRegistry() : dtDAL::ActorPluginRegistry("TutorialActors") { SetDescription("This is a library of actors used by the Game Manager Tutorials."); dtCore::ShaderManager::GetInstance().LoadShaderDefinitions("Shaders/TutorialShaderDefs.xml", false); } ////////////////////////////////////////////////////////////////////////// void ActorsRegistry::RegisterActorTypes() { mActorFactory->RegisterType(TANK_ACTOR_TYPE.get()); mActorFactory->RegisterType(KILLABLE_ACTOR_TYPE.get()); }