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lib-game-delta3d-demos-TankTarget-ActorsRegistry.cpp / cpp



  /* -*-c++-*-
   * TutorialLibrary - This source file (.h & .cpp) - Using 'The MIT License'
   * Copyright (C) 2006-2008, Alion Science and Technology Corporation
   *
   * Permission is hereby granted, free of charge, to any person obtaining a copy
   * of this software and associated documentation files (the "Software"), to deal
   * in the Software without restriction, including without limitation the rights
   * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   * copies of the Software, and to permit persons to whom the Software is
   * furnished to do so, subject to the following conditions:
   *
   * The above copyright notice and this permission notice shall be included in
   * all copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
   * THE SOFTWARE.
   *
   *
author: Curtiss Murphy *
author: Chris Osborn */
include <ActorsRegistry.h> include <TankActor.h> include <KillableTargetActor.h> include <dtCore/shadermanager.h> dtCore::RefPtr<dtDAL::ActorType> ActorsRegistry::TANK_ACTOR_TYPE(new dtDAL::ActorType("Tank","MyActors.Tanks","A really cool tank!.")); dtCore::RefPtr<dtDAL::ActorType> ActorsRegistry::KILLABLE_ACTOR_TYPE(new dtDAL::ActorType("KillableTarget", "MyActors.Targets", "Would wouldn't want to shoot this thing?"));
/////////////////////////////////////////////////////////////////////////

extern "C" TUTORIAL_TANK_EXPORT dtDAL::ActorPluginRegistry* CreatePluginRegistry() { return new ActorsRegistry(); }
/////////////////////////////////////////////////////////////////////////

extern "C" TUTORIAL_TANK_EXPORT void DestroyPluginRegistry(dtDAL::ActorPluginRegistry *registry) { if (registry != NULL) { delete registry; } }
////////////////////////////////////////////////////////////////////

ActorsRegistry::ActorsRegistry() : dtDAL::ActorPluginRegistry("TutorialActors") { SetDescription("This is a library of actors used by the Game Manager Tutorials."); dtCore::ShaderManager::GetInstance().LoadShaderDefinitions("Shaders/TutorialShaderDefs.xml", false); }
////////////////////////////////////////////////////////////////////

void ActorsRegistry::RegisterActorTypes() { mActorFactory->RegisterType<TankActorProxy>(TANK_ACTOR_TYPE.get()); mActorFactory->RegisterType<KillableTargetActorProxy>(KILLABLE_ACTOR_TYPE.get()); }


(C) Æliens 04/09/2009

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