topical media & game development
lib-game-delta3d-demos-TankTarget-ActorsRegistry.cpp / cpp
/* -*-c++-*-
* TutorialLibrary - This source file (.h & .cpp) - Using 'The MIT License'
* Copyright (C) 2006-2008, Alion Science and Technology Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*
author: Curtiss Murphy
*
author: Chris Osborn
*/
include <ActorsRegistry.h>
include <TankActor.h>
include <KillableTargetActor.h>
include <dtCore/shadermanager.h>
dtCore::RefPtr<dtDAL::ActorType> ActorsRegistry::TANK_ACTOR_TYPE(new dtDAL::ActorType("Tank","MyActors.Tanks","A really cool tank!."));
dtCore::RefPtr<dtDAL::ActorType> ActorsRegistry::KILLABLE_ACTOR_TYPE(new dtDAL::ActorType("KillableTarget", "MyActors.Targets", "Would wouldn't want to shoot this thing?"));
/////////////////////////////////////////////////////////////////////////
extern "C" TUTORIAL_TANK_EXPORT dtDAL::ActorPluginRegistry* CreatePluginRegistry()
{
return new ActorsRegistry();
}
/////////////////////////////////////////////////////////////////////////
extern "C" TUTORIAL_TANK_EXPORT void DestroyPluginRegistry(dtDAL::ActorPluginRegistry *registry)
{
if (registry != NULL)
{
delete registry;
}
}
////////////////////////////////////////////////////////////////////
ActorsRegistry::ActorsRegistry() :
dtDAL::ActorPluginRegistry("TutorialActors")
{
SetDescription("This is a library of actors used by the Game Manager Tutorials.");
dtCore::ShaderManager::GetInstance().LoadShaderDefinitions("Shaders/TutorialShaderDefs.xml", false);
}
////////////////////////////////////////////////////////////////////
void ActorsRegistry::RegisterActorTypes()
{
mActorFactory->RegisterType<TankActorProxy>(TANK_ACTOR_TYPE.get());
mActorFactory->RegisterType<KillableTargetActorProxy>(KILLABLE_ACTOR_TYPE.get());
}
(C) Æliens
04/09/2009
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