/* -*-c++-*- * TutorialLibrary - TargetChanged (.h & .cpp) - Using 'The MIT License' * Copyright (C) 2006-2008, Alion Science and Technology Corporation * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * @author Curtiss Murphy * @author Chris Osborn */ #ifndef __GM_TUTORIAL_TARGET_CHANGED__ #define __GM_TUTORIAL_TARGET_CHANGED__ #include "export.h" #include #include #include #include /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// class TUTORIAL_TANK_EXPORT TutorialMessageType : public dtGame::MessageType { DECLARE_ENUM(TutorialMessageType); public: static const TutorialMessageType TANK_TARGET_CHANGED; static void RegisterMessageTypes(dtGame::MessageFactory& factory); protected: TutorialMessageType( const std::string &name, const std::string &category, const std::string &description, const unsigned short messageId) : dtGame::MessageType(name, category, description, messageId) { AddInstance(this); } virtual ~TutorialMessageType() { } }; /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// class TargetChangedMessage : public dtGame::Message { public: TargetChangedMessage(); protected: virtual ~TargetChangedMessage(); public: void SetNewTargetUniqueId( const dtCore::UniqueId& uniqueId ); const dtCore::UniqueId& GetNewTargetUniqueId() const; }; #endif // TARGET_CHANGED