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lib-game-delta3d-demos-TankTarget-TargetChanged.h / h



  /* -*-c++-*-
  * TutorialLibrary - TargetChanged (.h & .cpp) - Using 'The MIT License'
  * Copyright (C) 2006-2008, Alion Science and Technology Corporation
  *
  * Permission is hereby granted, free of charge, to any person obtaining a copy
  * of this software and associated documentation files (the "Software"), to deal
  * in the Software without restriction, including without limitation the rights
  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  * copies of the Software, and to permit persons to whom the Software is
  * furnished to do so, subject to the following conditions:
  *
  * The above copyright notice and this permission notice shall be included in
  * all copies or substantial portions of the Software.
  *
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  * THE SOFTWARE.
  * 
  *
author: Curtiss Murphy *
author: Chris Osborn */
ifndef __GM_TUTORIAL_TARGET_CHANGED__ define __GM_TUTORIAL_TARGET_CHANGED__ include <export.h> include <dtGame/message.h> include <dtGame/messagetype.h> include <dtGame/messagefactory.h> include <dtCore/uniqueid.h>
/////////////////////////////////////////////////////////////////////////

/////////////////////////////////////////////////////////////////////////

class TUTORIAL_TANK_EXPORT TutorialMessageType : public dtGame::MessageType { DECLARE_ENUM(TutorialMessageType); public: static const TutorialMessageType TANK_TARGET_CHANGED; static void RegisterMessageTypes(dtGame::MessageFactory& factory); protected: TutorialMessageType( const std::string &name, const std::string &category, const std::string &description, const unsigned short messageId) : dtGame::MessageType(name, category, description, messageId) { AddInstance(this); } virtual ~TutorialMessageType() { } };
/////////////////////////////////////////////////////////////////////////

/////////////////////////////////////////////////////////////////////////

class TargetChangedMessage : public dtGame::Message { public: TargetChangedMessage(); protected: virtual ~TargetChangedMessage(); public: void SetNewTargetUniqueId( const dtCore::UniqueId& uniqueId ); const dtCore::UniqueId& GetNewTargetUniqueId() const; }; endif // TARGET_CHANGED


(C) Æliens 04/09/2009

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