topical media & game development
lib-game-delta3d-demos-TankTarget-TargetChanged.h / h
/* -*-c++-*-
* TutorialLibrary - TargetChanged (.h & .cpp) - Using 'The MIT License'
* Copyright (C) 2006-2008, Alion Science and Technology Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*
author: Curtiss Murphy
*
author: Chris Osborn
*/
ifndef __GM_TUTORIAL_TARGET_CHANGED__
define __GM_TUTORIAL_TARGET_CHANGED__
include <export.h>
include <dtGame/message.h>
include <dtGame/messagetype.h>
include <dtGame/messagefactory.h>
include <dtCore/uniqueid.h>
/////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////
class TUTORIAL_TANK_EXPORT TutorialMessageType : public dtGame::MessageType
{
DECLARE_ENUM(TutorialMessageType);
public:
static const TutorialMessageType TANK_TARGET_CHANGED;
static void RegisterMessageTypes(dtGame::MessageFactory& factory);
protected:
TutorialMessageType( const std::string &name,
const std::string &category,
const std::string &description,
const unsigned short messageId) :
dtGame::MessageType(name, category, description, messageId)
{
AddInstance(this);
}
virtual ~TutorialMessageType() { }
};
/////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////
class TargetChangedMessage : public dtGame::Message
{
public:
TargetChangedMessage();
protected:
virtual ~TargetChangedMessage();
public:
void SetNewTargetUniqueId( const dtCore::UniqueId& uniqueId );
const dtCore::UniqueId& GetNewTargetUniqueId() const;
};
endif // TARGET_CHANGED
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.