topical media & game development
lib-game-delta3d-demos-fireFighter-FireFighterProject-maps-GameMap.xml / xml
<?xml version="1.0" encoding="UTF-8"?>
<map xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="delta3dMap" xsi:schemaLocation="delta3dMap map.xsd">
<header>
<name>GameMap</name>
<description></description>
<author>William E. Johnson II</author>
<comment></comment>
<copyright></copyright>
<createTimestamp>2006-10-11T17:11:58.0-05:00</createTimestamp>
<lastUpdateTimestamp>2008-08-19T14:46:55-08:00</lastUpdateTimestamp>
<editorVersion>2.1.0</editorVersion>
<schemaVersion>1.0</schemaVersion>
</header>
<libraries>
<library>
<name>fireFighter</name>
<version></version>
</library>
</libraries>
<events>
<event>
<id>224c1a5f-0dd4-42da-bd54-446207325c71</id>
<name>DonFireFighterEnsemble</name>
<description>Don fire suit</description>
</event>
<event>
<id>3f6b278d-c12a-4aec-a2d1-1f0c5b4320b6</id>
<name>ExtinguishFire</name>
<description>Extinguish engine room fire</description>
</event>
<event>
<id>47019ef3-742a-4508-a67a-1f17fd1634cd</id>
<name>UseSCBA</name>
<description>Activate SCBA</description>
</event>
<event>
<id>7c48e874-3a84-4c38-9b5a-c34c20b5c286</id>
<name>ThrowPrimaryHalon</name>
<description>Throw primary halon</description>
</event>
<event>
<id>8cd281eb-dcfa-40f0-9d31-a35fb9f0c934</id>
<name>OpenHatch</name>
<description>Open engine room hatch</description>
</event>
<event>
<id>bf2b9160-6687-43ef-84e0-02b96815b971</id>
<name>ThrowSecondaryHalon</name>
<description>Throw secondary halon</description>
</event>
<event>
<id>f543168d-6f6d-451f-8e4b-6a7e09b10f5d</id>
<name>AcquireFireHose</name>
<description>Acquire fire hose</description>
</event>
<event>
<id>f8986e02-db88-44b4-8399-f01088eae872</id>
<name>TripFuelValve</name>
<description>Trip fuel valve</description>
</event>
</events>
<actors>
<actor>
<type>dtcore.Tasks.Ordered Task Actor</type>
<id>039dea50-f74d-4e8d-bd55-574fe09b7d98</id>
<name>TaskRootMission</name>
<property>
<name>Initial Ownership</name>
<enumerated>Server Local</enumerated>
</property>
<property>
<name>Description</name>
<string>FireFighterMission</string>
</property>
<property>
<name>DisplayName</name>
<string>
</string>
</property>
<property>
<name>PassingScore</name>
<float>1</float>
</property>
<property>
<name>Score</name>
<float>0</float>
</property>
<property>
<name>Weight</name>
<float>1</float>
</property>
<property>
<name>Complete</name>
<boolean>false</boolean>
</property>
<property>
<name>NotifyLMSOnUpdate</name>
<boolean>true</boolean>
</property>
<property>
<name>CompleteTime</name>
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</property>
<property>
<name>SubTasks</name>
<group>
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<name>0</name>
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<parameter>
<name>1</name>
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</group>
</property>
<property>
<name>NotifyCompletedEvent</name>
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</property>
<property>
<name>NotifyFailedEvent</name>
<gameevent></gameevent>
</property>
<property>
<name>Order Enforcement</name>
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</property>
</actor>
<actor>
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<id>0565dfbd-e7cc-49a8-b718-5917ca054b69</id>
<name>HatchActor</name>
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<name>Rotation</name>
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<value3>-0.199268</value3>
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<property>
<name>Normal Rescaling</name>
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</property>
<property>
<name>Show Collision Geometry</name>
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</property>
<property>
<name>Collision Type</name>
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</property>
<property>
<name>Collision Radius</name>
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</property>
<property>
<name>Collision Length</name>
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</property>
<property>
<name>Collision Box</name>
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<property>
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<property>
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</property>
<property>
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</property>
<property>
<name>Center of Gravity</name>
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</property>
<property>
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</property>
<property>
<name>ShaderGroup</name>
<string>
</string>
</property>
<property>
<name>static mesh</name>
<resourceType>StaticMeshes</resourceType>
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<property>
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</property>
<property>
<name>InventorySound</name>
<resourceType>Sounds</resourceType>
<resourceDisplayName></resourceDisplayName>
<resource></resource>
</property>
<property>
<name>ItemUseSound</name>
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<resource>Sounds::openHatch.wav</resource>
</property>
<property>
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<property>
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</actor>
<actor>
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<property>
<name>Collision Radius</name>
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<property>
<name>Collision Length</name>
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</property>
<property>
<name>Collision Box</name>
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</vec3>
</property>
<property>
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</property>
<property>
<name>ShaderGroup</name>
<string>
</string>
</property>
<property>
<name>static mesh</name>
<resourceType>StaticMeshes</resourceType>
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</property>
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</vec3>
</property>
<property>
<name>InventorySound</name>
<resourceType>Sounds</resourceType>
<resourceDisplayName></resourceDisplayName>
<resource></resource>
</property>
<property>
<name>ItemUseSound</name>
<resourceType>Sounds</resourceType>
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<resource>Sounds::halon1.wav</resource>
</property>
<property>
<name>Activate</name>
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<property>
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<property>
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</property>
<property>
<name>Collision Radius</name>
<float>0</float>
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<property>
<name>Collision Length</name>
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<property>
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<property>
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<property>
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</vec3>
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<property>
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</property>
<property>
<name>ShaderGroup</name>
<string>
</string>
</property>
<property>
<name>static mesh</name>
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</property>
<property>
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</vec3>
</property>
<property>
<name>InventorySound</name>
<resourceType>Sounds</resourceType>
<resourceDisplayName></resourceDisplayName>
<resource></resource>
</property>
<property>
<name>ItemUseSound</name>
<resourceType>Sounds</resourceType>
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<resource>Sounds::halon1.wav</resource>
</property>
<property>
<name>Activate</name>
<boolean>false</boolean>
</property>
<property>
<name>Collectable</name>
<boolean>false</boolean>
</property>
</actor>
<actor>
<type>dtcore.Tasks.GameEvent Task Actor</type>
<id>37cc0623-25d2-460e-94c6-e0fc8fc3d814</id>
<name>TaskUseSCBA</name>
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<name>Initial Ownership</name>
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</property>
<property>
<name>Description</name>
<string>
</string>
</property>
<property>
<name>DisplayName</name>
<string>
</string>
</property>
<property>
<name>PassingScore</name>
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</property>
<property>
<name>Score</name>
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</property>
<property>
<name>Weight</name>
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<property>
<name>Complete</name>
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<property>
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</property>
<property>
<name>CompleteTime</name>
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</property>
<property>
<name>SubTasks</name>
<group></group>
</property>
<property>
<name>NotifyCompletedEvent</name>
<gameevent></gameevent>
</property>
<property>
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<gameevent></gameevent>
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<property>
<name>GameEvent</name>
<gameevent>47019ef3-742a-4508-a67a-1f17fd1634cd</gameevent>
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<property>
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<gameevent></gameevent>
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<property>
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</property>
</actor>
<actor>
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<name>TaskExtinguishFire</name>
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</property>
<property>
<name>Description</name>
<string>
</string>
</property>
<property>
<name>DisplayName</name>
<string>
</string>
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<property>
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<property>
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</property>
<property>
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<property>
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<property>
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<property>
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</actor>
<actor>
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<property>
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<string>
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<property>
<name>Model</name>
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<property>
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<string>
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<property>
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<property>
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<resource>Sounds::takingEquipment.wav</resource>
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<property>
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<float>0</float>
</property>
<property>
<name>Collision Length</name>
<float>0</float>
</property>
<property>
<name>Collision Box</name>
<vec3>
<value1>0.000000</value1>
<value2>0.000000</value2>
<value3>0.000000</value3>
</vec3>
</property>
<property>
<name>Enable Collision</name>
<boolean>false</boolean>
</property>
<property>
<name>Render Proxy Node</name>
<boolean>false</boolean>
</property>
<property>
<name>Enable Dynamics</name>
<boolean>false</boolean>
</property>
<property>
<name>Mass</name>
<float>4.1887903</float>
</property>
<property>
<name>Center of Gravity</name>
<vec3>
<value1>0.000000</value1>
<value2>0.000000</value2>
<value3>0.000000</value3>
</vec3>
</property>
<property>
<name>Initial Ownership</name>
<enumerated>Server Local</enumerated>
</property>
<property>
<name>ShaderGroup</name>
<string>
</string>
</property>
<property>
<name>static mesh</name>
<resourceType>StaticMeshes</resourceType>
<resourceDisplayName>StaticMeshes::transparent_box.ive</resourceDisplayName>
<resource>StaticMeshes::transparent_box.ive</resource>
</property>
<property>
<name>use cache object<boolean>true</boolean>
</property>
<property>
<name>Scale</name>
<vec3>
<value1>0.300001</value1>
<value2>1.000006</value2>
<value3>1.250007</value3>
</vec3>
</property>
<property>
<name>InventorySound</name>
<resourceType>Sounds</resourceType>
<resourceDisplayName>Sounds::takingEquipment.wav</resourceDisplayName>
<resource>Sounds::takingEquipment.wav</resource>
</property>
<property>
<name>ItemUseSound</name>
<resourceType>Sounds</resourceType>
<resourceDisplayName></resourceDisplayName>
<resource></resource>
</property>
<property>
<name>Activate</name>
<boolean>false</boolean>
</property>
<property>
<name>Collectable</name>
<boolean>true</boolean>
</property>
</actor>
<actor>
<type>dtcore.Tasks.GameEvent Task Actor</type>
<id>fcdd12e0-ac08-4872-85e5-12b9475a10d2</id>
<name>TaskFireSuit</name>
<property>
<name>Initial Ownership</name>
<enumerated>Server Local</enumerated>
</property>
<property>
<name>Description</name>
<string>
</string>
</property>
<property>
<name>DisplayName</name>
<string>
</string>
</property>
<property>
<name>PassingScore</name>
<float>1</float>
</property>
<property>
<name>Score</name>
<float>0</float>
</property>
<property>
<name>Weight</name>
<float>1</float>
</property>
<property>
<name>Complete</name>
<boolean>false</boolean>
</property>
<property>
<name>NotifyLMSOnUpdate</name>
<boolean>true</boolean>
</property>
<property>
<name>CompleteTime</name>
<double>-1</double>
</property>
<property>
<name>SubTasks</name>
<group></group>
</property>
<property>
<name>NotifyCompletedEvent</name>
<gameevent></gameevent>
</property>
<property>
<name>NotifyFailedEvent</name>
<gameevent></gameevent>
</property>
<property>
<name>GameEvent</name>
<gameevent>224c1a5f-0dd4-42da-bd54-446207325c71</gameevent>
</property>
<property>
<name>FailGameEvent</name>
<gameevent></gameevent>
</property>
<property>
<name>MinOccurances</name>
<integer>1</integer>
</property>
</actor>
</actors>
</map>
(C) Æliens
04/09/2009
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