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lib-game-delta3d-demos-fireFighter-FireFighterProject-maps-GameMap.xml / xml



  <?xml version="1.0" encoding="UTF-8"?>
  <map xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="delta3dMap" xsi:schemaLocation="delta3dMap map.xsd">
      <header>
          <name>GameMap</name>
          <description></description>
          <author>William E. Johnson II</author>
          <comment></comment>
          <copyright></copyright>
          <createTimestamp>2006-10-11T17:11:58.0-05:00</createTimestamp>
          <lastUpdateTimestamp>2008-08-19T14:46:55-08:00</lastUpdateTimestamp>
          <editorVersion>2.1.0</editorVersion>
          <schemaVersion>1.0</schemaVersion>
      </header>
      <libraries>
          <library>
              <name>fireFighter</name>
              <version></version>
          </library>
      </libraries>
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              <name>DonFireFighterEnsemble</name>
              <description>Don fire suit</description>
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              <id>3f6b278d-c12a-4aec-a2d1-1f0c5b4320b6</id>
              <name>ExtinguishFire</name>
              <description>Extinguish engine room fire</description>
          </event>
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              <id>47019ef3-742a-4508-a67a-1f17fd1634cd</id>
              <name>UseSCBA</name>
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              <name>ThrowPrimaryHalon</name>
              <description>Throw primary halon</description>
          </event>
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              <name>OpenHatch</name>
              <description>Open engine room hatch</description>
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              <name>ThrowSecondaryHalon</name>
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              <id>f543168d-6f6d-451f-8e4b-6a7e09b10f5d</id>
              <name>AcquireFireHose</name>
              <description>Acquire fire hose</description>
          </event>
          <event>
              <id>f8986e02-db88-44b4-8399-f01088eae872</id>
              <name>TripFuelValve</name>
              <description>Trip fuel valve</description>
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                  <float>1</float>
              </property>
              <property>
                  <name>Intensity</name>
                  <float>10</float>
              </property>
              <property>
                  <name>LightRotation</name>
                  <vec3>
                      <value1>-89.999992</value1>
                      <value2>0.000000</value2>
                      <value3>-0.000000</value3>
                  </vec3>
              </property>
              <property>
                  <name>LightTranslation</name>
                  <vec3>
                      <value1>16.587563</value1>
                      <value2>-18.502733</value2>
                      <value3>0.159347</value3>
                  </vec3>
              </property>
          </actor>
          <actor>
              <type>dtcore.Tasks.Rollup Task Actor</type>
              <id>cfdcf113-834f-47a4-a46e-3304db320245</id>
              <name>TaskFindGear</name>
              <property>
                  <name>Initial Ownership</name>
                  <enumerated>Server Local</enumerated>
              </property>
              <property>
                  <name>Description</name>
                  <string>AcquireGear</string>
              </property>
              <property>
                  <name>DisplayName</name>
                  <string>
              </string>
              </property>
              <property>
                  <name>PassingScore</name>
                  <float>1</float>
              </property>
              <property>
                  <name>Score</name>
                  <float>0</float>
              </property>
              <property>
                  <name>Weight</name>
                  <float>1</float>
              </property>
              <property>
                  <name>Complete</name>
                  <boolean>false</boolean>
              </property>
              <property>
                  <name>NotifyLMSOnUpdate</name>
                  <boolean>true</boolean>
              </property>
              <property>
                  <name>CompleteTime</name>
                  <double>-1</double>
              </property>
              <property>
                  <name>SubTasks</name>
                  <group>
                      <parameter>
                          <name>0</name>
                          <actorId>fcdd12e0-ac08-4872-85e5-12b9475a10d2</actorId>
                      </parameter>
                      <parameter>
                          <name>1</name>
                          <actorId>37cc0623-25d2-460e-94c6-e0fc8fc3d814</actorId>
                      </parameter>
                      <parameter>
                          <name>2</name>
                          <actorId>91d1a324-3c20-4419-917d-79d86458635f</actorId>
                      </parameter>
                  </group>
              </property>
              <property>
                  <name>NotifyCompletedEvent</name>
                  <gameevent></gameevent>
              </property>
              <property>
                  <name>NotifyFailedEvent</name>
                  <gameevent></gameevent>
              </property>
          </actor>
          <actor>
              <type>dtcore.Tasks.GameEvent Task Actor</type>
              <id>d14ac377-d5fc-491d-ad32-f5a7c94704b0</id>
              <name>TaskThrowSecondaryHalon</name>
              <property>
                  <name>Initial Ownership</name>
                  <enumerated>Server Local</enumerated>
              </property>
              <property>
                  <name>Description</name>
                  <string>
              </string>
              </property>
              <property>
                  <name>DisplayName</name>
                  <string>
              </string>
              </property>
              <property>
                  <name>PassingScore</name>
                  <float>1</float>
              </property>
              <property>
                  <name>Score</name>
                  <float>0</float>
              </property>
              <property>
                  <name>Weight</name>
                  <float>1</float>
              </property>
              <property>
                  <name>Complete</name>
                  <boolean>false</boolean>
              </property>
              <property>
                  <name>NotifyLMSOnUpdate</name>
                  <boolean>true</boolean>
              </property>
              <property>
                  <name>CompleteTime</name>
                  <double>-1</double>
              </property>
              <property>
                  <name>SubTasks</name>
                  <group></group>
              </property>
              <property>
                  <name>NotifyCompletedEvent</name>
                  <gameevent></gameevent>
              </property>
              <property>
                  <name>NotifyFailedEvent</name>
                  <gameevent></gameevent>
              </property>
              <property>
                  <name>GameEvent</name>
                  <gameevent>bf2b9160-6687-43ef-84e0-02b96815b971</gameevent>
              </property>
              <property>
                  <name>FailGameEvent</name>
                  <gameevent></gameevent>
              </property>
              <property>
                  <name>MinOccurances</name>
                  <integer>1</integer>
              </property>
          </actor>
          <actor>
              <type>FireSuitActor.FireSuitActor</type>
              <id>ea72b366-ad7c-4a17-a335-eb78cb141b04</id>
              <name>FireSuitActor</name>
              <property>
                  <name>Rotation</name>
                  <vec3>
                      <value1>0.000000</value1>
                      <value2>0.000000</value2>
                      <value3>0.000000</value3>
                  </vec3>
              </property>
              <property>
                  <name>Translation</name>
                  <vec3>
                      <value1>2.622730</value1>
                      <value2>-18.781021</value2>
                      <value3>0.939397</value3>
                  </vec3>
              </property>
              <property>
                  <name>Normal Rescaling</name>
                  <boolean>true</boolean>
              </property>
              <property>
                  <name>Show Collision Geometry</name>
                  <boolean>false</boolean>
              </property>
              <property>
                  <name>Collision Type</name>
                  <enumerated>NONE</enumerated>
              </property>
              <property>
                  <name>Collision Radius</name>
                  <float>0</float>
              </property>
              <property>
                  <name>Collision Length</name>
                  <float>0</float>
              </property>
              <property>
                  <name>Collision Box</name>
                  <vec3>
                      <value1>0.000000</value1>
                      <value2>0.000000</value2>
                      <value3>0.000000</value3>
                  </vec3>
              </property>
              <property>
                  <name>Enable Collision</name>
                  <boolean>false</boolean>
              </property>
              <property>
                  <name>Render Proxy Node</name>
                  <boolean>false</boolean>
              </property>
              <property>
                  <name>Enable Dynamics</name>
                  <boolean>false</boolean>
              </property>
              <property>
                  <name>Mass</name>
                  <float>4.1887903</float>
              </property>
              <property>
                  <name>Center of Gravity</name>
                  <vec3>
                      <value1>0.000000</value1>
                      <value2>0.000000</value2>
                      <value3>0.000000</value3>
                  </vec3>
              </property>
              <property>
                  <name>Initial Ownership</name>
                  <enumerated>Server Local</enumerated>
              </property>
              <property>
                  <name>ShaderGroup</name>
                  <string>
              </string>
              </property>
              <property>
                  <name>static mesh</name>
                  <resourceType>StaticMeshes</resourceType>
                  <resourceDisplayName>StaticMeshes::transparent_box.ive</resourceDisplayName>
                  <resource>StaticMeshes::transparent_box.ive</resource>
              </property>
              <property>
                  <name>use cache object<boolean>true</boolean>
              </property>
              <property>
                  <name>Scale</name>
                  <vec3>
                      <value1>0.300001</value1>
                      <value2>1.000006</value2>
                      <value3>1.250007</value3>
                  </vec3>
              </property>
              <property>
                  <name>InventorySound</name>
                  <resourceType>Sounds</resourceType>
                  <resourceDisplayName>Sounds::takingEquipment.wav</resourceDisplayName>
                  <resource>Sounds::takingEquipment.wav</resource>
              </property>
              <property>
                  <name>ItemUseSound</name>
                  <resourceType>Sounds</resourceType>
                  <resourceDisplayName></resourceDisplayName>
                  <resource></resource>
              </property>
              <property>
                  <name>Activate</name>
                  <boolean>false</boolean>
              </property>
              <property>
                  <name>Collectable</name>
                  <boolean>true</boolean>
              </property>
          </actor>
          <actor>
              <type>dtcore.Tasks.GameEvent Task Actor</type>
              <id>fcdd12e0-ac08-4872-85e5-12b9475a10d2</id>
              <name>TaskFireSuit</name>
              <property>
                  <name>Initial Ownership</name>
                  <enumerated>Server Local</enumerated>
              </property>
              <property>
                  <name>Description</name>
                  <string>
              </string>
              </property>
              <property>
                  <name>DisplayName</name>
                  <string>
              </string>
              </property>
              <property>
                  <name>PassingScore</name>
                  <float>1</float>
              </property>
              <property>
                  <name>Score</name>
                  <float>0</float>
              </property>
              <property>
                  <name>Weight</name>
                  <float>1</float>
              </property>
              <property>
                  <name>Complete</name>
                  <boolean>false</boolean>
              </property>
              <property>
                  <name>NotifyLMSOnUpdate</name>
                  <boolean>true</boolean>
              </property>
              <property>
                  <name>CompleteTime</name>
                  <double>-1</double>
              </property>
              <property>
                  <name>SubTasks</name>
                  <group></group>
              </property>
              <property>
                  <name>NotifyCompletedEvent</name>
                  <gameevent></gameevent>
              </property>
              <property>
                  <name>NotifyFailedEvent</name>
                  <gameevent></gameevent>
              </property>
              <property>
                  <name>GameEvent</name>
                  <gameevent>224c1a5f-0dd4-42da-bd54-446207325c71</gameevent>
              </property>
              <property>
                  <name>FailGameEvent</name>
                  <gameevent></gameevent>
              </property>
              <property>
                  <name>MinOccurances</name>
                  <integer>1</integer>
              </property>
          </actor>
      </actors>
  </map>
  


(C) Æliens 04/09/2009

You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.