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lib-game-delta3d-demos-fireFighter-collidableactor.cpp / cpp



  /* -*-c++-*-
   * Delta3D Open Source Game and Simulation Engine
   * Copyright (C) 2006, Alion Science and Technology, BMH Operation
   *
   * This library is free software; you can redistribute it and/or modify it under
   * the terms of the GNU Lesser General Public License as published by the Free
   * Software Foundation; either version 2.1 of the License, or (at your option)
   * any later version.
   *
   * This library is distributed in the hope that it will be useful, but WITHOUT
   * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
   * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
   * details.
   *
   * You should have received a copy of the GNU Lesser General Public License
   * along with this library; if not, write to the Free Software Foundation, Inc.,
   * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
   *
   * William E. Johnson II
   */
  
  include <fireFighter/collidableactor.h>
  
  
///////////////////////////////////////////////////////

CollidableActorProxy::CollidableActorProxy() { } CollidableActorProxy::~CollidableActorProxy() { } void CollidableActorProxy::BuildPropertyMap() { dtGame::GameActorProxy::BuildPropertyMap(); } void CollidableActorProxy::BuildInvokables() { dtGame::GameActorProxy::BuildInvokables(); } dtDAL::ActorProxyIcon* CollidableActorProxy::GetBillBoardIcon() { if (!mBillBoardIcon.valid()) { mBillBoardIcon = new dtDAL::ActorProxyIcon(dtDAL::ActorProxyIcon::IMAGE_BILLBOARD_GENERIC); } return mBillBoardIcon.get(); }
///////////////////////////////////////////////////////

CollidableActor::CollidableActor(dtGame::GameActorProxy& proxy) : dtGame::GameActor(proxy) { } CollidableActor::~CollidableActor() { }


(C) Æliens 04/09/2009

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