topical media & game development
lib-game-delta3d-demos-fireFighter-collidableactor.cpp / cpp
/* -*-c++-*-
* Delta3D Open Source Game and Simulation Engine
* Copyright (C) 2006, Alion Science and Technology, BMH Operation
*
* This library is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* William E. Johnson II
*/
include <fireFighter/collidableactor.h>
///////////////////////////////////////////////////////
CollidableActorProxy::CollidableActorProxy()
{
}
CollidableActorProxy::~CollidableActorProxy()
{
}
void CollidableActorProxy::BuildPropertyMap()
{
dtGame::GameActorProxy::BuildPropertyMap();
}
void CollidableActorProxy::BuildInvokables()
{
dtGame::GameActorProxy::BuildInvokables();
}
dtDAL::ActorProxyIcon* CollidableActorProxy::GetBillBoardIcon()
{
if (!mBillBoardIcon.valid())
{
mBillBoardIcon = new dtDAL::ActorProxyIcon(dtDAL::ActorProxyIcon::IMAGE_BILLBOARD_GENERIC);
}
return mBillBoardIcon.get();
}
///////////////////////////////////////////////////////
CollidableActor::CollidableActor(dtGame::GameActorProxy& proxy)
: dtGame::GameActor(proxy)
{
}
CollidableActor::~CollidableActor()
{
}
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.