topical media & game development
lib-game-delta3d-demos-fireFighter-entityactorregistry.cpp / cpp
/* -*-c++-*-
* Delta3D Open Source Game and Simulation Engine
* Copyright (C) 2006, Alion Science and Technology, BMH Operation
*
* This library is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* William E. Johnson II
*/
include <fireFighter/entityactorregistry.h>
include <fireFighter/flysequenceactor.h>
include <fireFighter/fireactor.h>
include <fireFighter/ddgactor.h>
include <fireFighter/playeractor.h>
include <fireFighter/gamelevelactor.h>
include <fireFighter/firehoseactor.h>
include <fireFighter/firesuitactor.h>
include <fireFighter/scbaactor.h>
include <fireFighter/halonactors.h>
include <fireFighter/hatchactor.h>
include <fireFighter/fuelvalveactor.h>
dtCore::RefPtr<dtDAL::ActorType> EntityActorRegistry::TYPE_FLY_SEQUENCE(new dtDAL::ActorType("FlySequence", "FlySequence", "The actor runs the intro movie"));
dtCore::RefPtr<dtDAL::ActorType> EntityActorRegistry::TYPE_FIRE_ACTOR(new dtDAL::ActorType("FireActor", "FireActor"));
dtCore::RefPtr<dtDAL::ActorType> EntityActorRegistry::TYPE_DDG_ACTOR(new dtDAL::ActorType("DDGActor", "DDGActor"));
dtCore::RefPtr<dtDAL::ActorType> EntityActorRegistry::TYPE_PLAYER_ACTOR(new dtDAL::ActorType("PlayerActor", "PlayerActor"));
dtCore::RefPtr<dtDAL::ActorType> EntityActorRegistry::TYPE_GAME_LEVEL_ACTOR(new dtDAL::ActorType("GameLevelActor", "GameLevelActor"));
dtCore::RefPtr<dtDAL::ActorType> EntityActorRegistry::TYPE_FIRE_HOSE_ACTOR(new dtDAL::ActorType("FireHoseActor", "FireHoseActor"));
dtCore::RefPtr<dtDAL::ActorType> EntityActorRegistry::TYPE_FIRE_SUIT_ACTOR(new dtDAL::ActorType("FireSuitActor", "FireSuitActor"));
dtCore::RefPtr<dtDAL::ActorType> EntityActorRegistry::TYPE_SCBA_ACTOR(new dtDAL::ActorType("SCBAActor", "SCBAActor"));
dtCore::RefPtr<dtDAL::ActorType> EntityActorRegistry::TYPE_PRIMARY_HALON_ACTOR(new dtDAL::ActorType("PrimaryHalonActor", "PrimaryHalonActor"));
dtCore::RefPtr<dtDAL::ActorType> EntityActorRegistry::TYPE_SECONDARY_HALON_ACTOR(new dtDAL::ActorType("SecondaryHalonActor", "SecondaryHalonActor"));
dtCore::RefPtr<dtDAL::ActorType> EntityActorRegistry::TYPE_HATCH_ACTOR(new dtDAL::ActorType("HatchActor", "HatchActor"));
dtCore::RefPtr<dtDAL::ActorType> EntityActorRegistry::TYPE_FUEL_VALVE_ACTOR(new dtDAL::ActorType("FuelValveActor", "FuelValveActor"));
dtCore::RefPtr<dtDAL::ActorType> EntityActorRegistry::TYPE_COLLIDABLE_ACTOR(new dtDAL::ActorType("CollidableActor", "CollidableActor"));
extern "C" FIRE_FIGHTER_EXPORT dtDAL::ActorPluginRegistry* CreatePluginRegistry()
{
return new EntityActorRegistry;
}
/////////////////////////////////////////////////////////////////////////
extern "C" FIRE_FIGHTER_EXPORT void DestroyPluginRegistry(dtDAL::ActorPluginRegistry *registry)
{
delete registry;
}
/////////////////////////////////////////////////////////////////////////
EntityActorRegistry::EntityActorRegistry() : dtDAL::ActorPluginRegistry("FireFighterActors")
{
}
/////////////////////////////////////////////////////////////////////////
void EntityActorRegistry::RegisterActorTypes()
{
mActorFactory->RegisterType<FlySequenceActorProxy>(TYPE_FLY_SEQUENCE.get());
mActorFactory->RegisterType<FireActorProxy>(TYPE_FIRE_ACTOR.get());
mActorFactory->RegisterType<DDGActorProxy>(TYPE_DDG_ACTOR.get());
mActorFactory->RegisterType<PlayerActorProxy>(TYPE_PLAYER_ACTOR.get());
mActorFactory->RegisterType<GameLevelActorProxy>(TYPE_GAME_LEVEL_ACTOR.get());
mActorFactory->RegisterType<FireHoseActorProxy>(TYPE_FIRE_HOSE_ACTOR.get());
mActorFactory->RegisterType<FireSuitActorProxy>(TYPE_FIRE_SUIT_ACTOR.get());
mActorFactory->RegisterType<SCBAActorProxy>(TYPE_SCBA_ACTOR.get());
mActorFactory->RegisterType<PrimaryHalonActorProxy>(TYPE_PRIMARY_HALON_ACTOR.get());
mActorFactory->RegisterType<SecondaryHalonActorProxy>(TYPE_SECONDARY_HALON_ACTOR.get());
mActorFactory->RegisterType<HatchActorProxy>(TYPE_HATCH_ACTOR.get());
mActorFactory->RegisterType<FuelValveActorProxy>(TYPE_FUEL_VALVE_ACTOR.get());
mActorFactory->RegisterType<FuelValveActorProxy>(TYPE_COLLIDABLE_ACTOR.get());
}
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.