/* * Delta3D Open Source Game and Simulation Engine * Copyright (C) 2005, BMH Associates, Inc. * * This library is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This library is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * William E. Johnson II */ #ifndef DELTA_FIRE_FIGHTER_EXPORT #define DELTA_FIRE_FIGHTER_EXPORT /** * This is modeled from the DT_EXPORT macro found in dtCore/export.h. * We define another due to conflicts with using the DT_EXPORT while * trying to import Delta3D symbols. The DVTE_EXPORT macro should be used * in front of any classes that are to be exported from an ActorRegistryPlugin * library or any other Delta3D plugin. */ #if defined(_MSC_VER) || defined(__CYGWIN__) || defined(__MINGW32__) || defined( __BCPLUSPLUS__) || defined( __MWERKS__) # ifdef DELTA_FIRE_FIGHTER_LIBRARY # define FIRE_FIGHTER_EXPORT __declspec(dllexport) # else # define FIRE_FIGHTER_EXPORT __declspec(dllimport) # endif #else # define FIRE_FIGHTER_EXPORT #endif #endif