topical media & game development
lib-game-delta3d-demos-fireFighter-export.h / h
/*
* Delta3D Open Source Game and Simulation Engine
* Copyright (C) 2005, BMH Associates, Inc.
*
* This library is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* William E. Johnson II
*/
ifndef DELTA_FIRE_FIGHTER_EXPORT
define DELTA_FIRE_FIGHTER_EXPORT
This is modeled from the DT_EXPORT macro found in dtCore/export.h.
We define another due to conflicts with using the DT_EXPORT while
trying to import Delta3D symbols. The DVTE_EXPORT macro should be used
in front of any classes that are to be exported from an ActorRegistryPlugin
library or any other Delta3D plugin.
if defined(_MSC_VER) || defined(__CYGWIN__) || defined(__MINGW32__) || defined( __BCPLUSPLUS__) || defined( __MWERKS__)
# ifdef DELTA_FIRE_FIGHTER_LIBRARY
# define FIRE_FIGHTER_EXPORT __declspec(dllexport)
# else
# define FIRE_FIGHTER_EXPORT __declspec(dllimport)
# endif
else
# define FIRE_FIGHTER_EXPORT
endif
endif
(C) Æliens
04/09/2009
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