/* -*-c++-*- * Delta3D Open Source Game and Simulation Engine * Copyright (C) 2006, Alion Science and Technology, BMH Operation * * This library is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This library is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * William E. Johnson II */ #include #include #include #include #include #include #include #include using dtCore::RefPtr; //////////////////////////////////////////////////////// FireHoseActorProxy::FireHoseActorProxy() { } FireHoseActorProxy::~FireHoseActorProxy() { } void FireHoseActorProxy::BuildPropertyMap() { GameItemActorProxy::BuildPropertyMap(); FireHoseActor &fha = static_cast(GetGameActor()); AddProperty(new dtDAL::ResourceActorProperty(*this, dtDAL::DataType::PARTICLE_SYSTEM, "StreamFile", "StreamFile", dtDAL::MakeFunctor(fha, &FireHoseActor::SetStreamFilename), "Sets the stream file particle system")); } void FireHoseActorProxy::BuildInvokables() { GameItemActorProxy::BuildInvokables(); } FireHoseActor::FireHoseActor(dtGame::GameActorProxy &proxy) : GameItemActor(proxy), mParticleSystem(new dtCore::ParticleSystem) { mItemUseSnd->SetLooping(true); mItemIndex = 1; } FireHoseActor::~FireHoseActor() { } void FireHoseActor::Activate(bool enable) { GameItemActor::Activate(enable); } void FireHoseActor::SetStreamFilename(const std::string &filename) { mParticleSystem->LoadFile(filename); } std::string FireHoseActor::GetStreamFilename() const { return mParticleSystem->GetFilename(); }