topical media & game development
lib-game-delta3d-demos-fireFighter-firesuitactor.cpp / cpp
/* -*-c++-*-
* Delta3D Open Source Game and Simulation Engine
* Copyright (C) 2006, Alion Science and Technology, BMH Operation
*
* This library is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* William E. Johnson II
*/
include <fireFighter/firesuitactor.h>
include <dtDAL/gameeventmanager.h>
include <dtGame/gamemanager.h>
include <dtGame/basemessages.h>
using dtCore::RefPtr;
//////////////////////////////////////////////
FireSuitActorProxy::FireSuitActorProxy()
{
}
FireSuitActorProxy::~FireSuitActorProxy()
{
}
void FireSuitActorProxy::BuildPropertyMap()
{
GameItemActorProxy::BuildPropertyMap();
}
void FireSuitActorProxy::BuildInvokables()
{
GameItemActorProxy::BuildInvokables();
}
//////////////////////////////////////////////
FireSuitActor::FireSuitActor(dtGame::GameActorProxy& proxy)
: GameItemActor(proxy)
{
mItemIndex = 0;
}
FireSuitActor::~FireSuitActor()
{
}
void FireSuitActor::Activate(bool enable)
{
GameItemActor::Activate(enable);
const std::string& name = "DonFireFighterEnsemble";
// No event, peace out
if (!IsActivated())
{
return;
}
dtDAL::GameEvent* event = dtDAL::GameEventManager::GetInstance().FindEvent(name);
if (event == NULL)
{
throw dtUtil::Exception("Failed to find the game event: " + name, __FILE__, __LINE__);
}
dtGame::GameManager& mgr = *GetGameActorProxy().GetGameManager();
RefPtr<dtGame::Message> msg =
mgr.GetMessageFactory().CreateMessage(dtGame::MessageType::INFO_GAME_EVENT);
dtGame::GameEventMessage& gem = static_cast<dtGame::GameEventMessage&>(*msg);
gem.SetGameEvent(*event);
mgr.SendMessage(gem);
}
(C) Æliens
04/09/2009
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