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lib-game-delta3d-demos-fireFighter-halonactors.cpp / cpp



  /* -*-c++-*-
   * Delta3D Open Source Game and Simulation Engine
   * Copyright (C) 2006, Alion Science and Technology, BMH Operation
   *
   * This library is free software; you can redistribute it and/or modify it under
   * the terms of the GNU Lesser General Public License as published by the Free
   * Software Foundation; either version 2.1 of the License, or (at your option)
   * any later version.
   *
   * This library is distributed in the hope that it will be useful, but WITHOUT
   * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
   * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
   * details.
   *
   * You should have received a copy of the GNU Lesser General Public License
   * along with this library; if not, write to the Free Software Foundation, Inc.,
   * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
   *
   * William E. Johnson II
   */
  
  include <fireFighter/halonactors.h>
  include <dtDAL/gameeventmanager.h>
  include <dtGame/gamemanager.h>
  include <dtGame/basemessages.h>
  
  using dtCore::RefPtr;
  
  
//////////////////////////////////////////////////

PrimaryHalonActorProxy::PrimaryHalonActorProxy() { } PrimaryHalonActorProxy::~PrimaryHalonActorProxy() { } void PrimaryHalonActorProxy::BuildPropertyMap() { GameItemActorProxy::BuildPropertyMap(); } void PrimaryHalonActorProxy::BuildInvokables() { GameItemActorProxy::BuildInvokables(); }
//////////////////////////////////////////////////

PrimaryHalonActor::PrimaryHalonActor(dtGame::GameActorProxy& proxy) : GameItemActor(proxy) { } PrimaryHalonActor::~PrimaryHalonActor() { } void PrimaryHalonActor::Activate(bool enable) { GameItemActor::Activate(enable); const std::string& name = "ThrowPrimaryHalon"; // No event, peace out if (!IsActivated()) { return; } dtDAL::GameEvent* event = dtDAL::GameEventManager::GetInstance().FindEvent(name); if (event == NULL) { throw dtUtil::Exception("Failed to find the game event: " + name, __FILE__, __LINE__); } dtGame::GameManager& mgr = *GetGameActorProxy().GetGameManager(); RefPtr<dtGame::Message> msg = mgr.GetMessageFactory().CreateMessage(dtGame::MessageType::INFO_GAME_EVENT); dtGame::GameEventMessage& gem = static_cast<dtGame::GameEventMessage&>(*msg); gem.SetGameEvent(*event); mgr.SendMessage(gem); }
//////////////////////////////////////////////////

SecondaryHalonActorProxy::SecondaryHalonActorProxy() { } SecondaryHalonActorProxy::~SecondaryHalonActorProxy() { } void SecondaryHalonActorProxy::BuildPropertyMap() { GameItemActorProxy::BuildPropertyMap(); } void SecondaryHalonActorProxy::BuildInvokables() { GameItemActorProxy::BuildInvokables(); }
//////////////////////////////////////////////////

SecondaryHalonActor::SecondaryHalonActor(dtGame::GameActorProxy& proxy) : GameItemActor(proxy) { } SecondaryHalonActor::~SecondaryHalonActor() { } void SecondaryHalonActor::Activate(bool enable) { GameItemActor::Activate(enable); const std::string& name = "ThrowSecondaryHalon"; // No event, peace out if (!IsActivated()) { return; } dtDAL::GameEvent* event = dtDAL::GameEventManager::GetInstance().FindEvent(name); if (event == NULL) { throw dtUtil::Exception("Failed to find the game event: " + name, __FILE__, __LINE__); } dtGame::GameManager& mgr = *GetGameActorProxy().GetGameManager(); RefPtr<dtGame::Message> msg = mgr.GetMessageFactory().CreateMessage(dtGame::MessageType::INFO_GAME_EVENT); dtGame::GameEventMessage& gem = static_cast<dtGame::GameEventMessage&>(*msg); gem.SetGameEvent(*event); mgr.SendMessage(gem); }


(C) Æliens 04/09/2009

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