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lib-game-delta3d-demos-fireFighter-halonactors.h / h



  /* -*-c++-*-
   * Delta3D Open Source Game and Simulation Engine
   * Copyright (C) 2006, Alion Science and Technology, BMH Operation
   *
   * This library is free software; you can redistribute it and/or modify it under
   * the terms of the GNU Lesser General Public License as published by the Free
   * Software Foundation; either version 2.1 of the License, or (at your option)
   * any later version.
   *
   * This library is distributed in the hope that it will be useful, but WITHOUT
   * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
   * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
   * details.
   *
   * You should have received a copy of the GNU Lesser General Public License
   * along with this library; if not, write to the Free Software Foundation, Inc.,
   * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
   *
   * William E. Johnson II
   */
  ifndef DELTA_FIRE_FIGHTER_HALON_ACTORS
  define DELTA_FIRE_FIGHTER_HALON_ACTORS
  
  include <fireFighter/gameitemactor.h>
  include <fireFighter/export.h>
  
  class FIRE_FIGHTER_EXPORT PrimaryHalonActor : public GameItemActor
  {
     public:
  
  
Constructor PrimaryHalonActor(dtGame::GameActorProxy &proxy);

        
Activates this game item

  
        virtual void Activate(bool enable = true);
  
     protected:
  
  
Destructor virtual ~PrimaryHalonActor(); };

  class FIRE_FIGHTER_EXPORT PrimaryHalonActorProxy : public GameItemActorProxy
  {
     public:
  
  
Constructor PrimaryHalonActorProxy();

  
Builds the actor properties virtual void BuildPropertyMap();

  
Builds the invokables virtual void BuildInvokables();

  
Instantiates the actor virtual void CreateActor() { SetActor(*new PrimaryHalonActor(*this)); }

     protected:
  
  
Destructor virtual ~PrimaryHalonActorProxy(); };

  class FIRE_FIGHTER_EXPORT SecondaryHalonActor : public GameItemActor
  {
     public:
  
  
Constructor SecondaryHalonActor(dtGame::GameActorProxy &proxy);

        
Activates this game item

  
        virtual void Activate(bool enable = true);
  
     protected:
  
  
Destructor virtual ~SecondaryHalonActor(); };

  class FIRE_FIGHTER_EXPORT SecondaryHalonActorProxy : public GameItemActorProxy
  {
     public:
  
  
Constructor SecondaryHalonActorProxy();

  
Builds the actor properties virtual void BuildPropertyMap();

  
Builds the invokables virtual void BuildInvokables();

  
Instantiates the actor virtual void CreateActor() { SetActor(*new SecondaryHalonActor(*this)); }

     protected:
  
  
Destructor virtual ~SecondaryHalonActorProxy(); };

  endif
  


(C) Æliens 04/09/2009

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