/* -*-c++-*- * Delta3D Open Source Game and Simulation Engine * Copyright (C) 2006, Alion Science and Technology, BMH Operation * * This library is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This library is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * William E. Johnson II */ #ifndef DELTA_FIRE_FIGHTER_HATCH_ACTOR #define DELTA_FIRE_FIGHTER_HATCH_ACTOR #include #include namespace dtAudio { class Sound; } namespace osg { class MatrixTransform; } class FIRE_FIGHTER_EXPORT HatchActor : public GameItemActor { public: /// Constructer HatchActor(dtGame::GameActorProxy &proxy); /** * Activates this game item */ virtual void Activate(bool enable = true); /// Called when this actor is added to the scene virtual void OnEnteredWorld(); /// Invokable called when the GameMap is loaded void OnMapLoaded(const dtGame::Message &msg); protected: /// Destructor virtual ~HatchActor(); private: osg::MatrixTransform *mHatchNode; bool mGameMapLoaded; }; class FIRE_FIGHTER_EXPORT HatchActorProxy : public GameItemActorProxy { public: /// Constructor HatchActorProxy(); /// Builds the properties virtual void BuildPropertyMap(); /// Builds invokables virtual void BuildInvokables(); /// Instantiates the actor virtual void CreateActor() { SetActor(*new HatchActor(*this)); } protected: /// Destructor virtual ~HatchActorProxy(); }; #endif