topical media & game development
lib-game-delta3d-demos-fireFighter-messages.cpp / cpp
/* -*-c++-*-
* Delta3D Open Source Game and Simulation Engine
* Copyright (C) 2006, Alion Science and Technology, BMH Operation
*
* This library is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* William E. Johnson II
*/
include <fireFighter/messages.h>
include <fireFighter/gamestate.h>
include <dtGame/messageparameter.h>
////////////////////////////////////////////////
GameStateChangedMessage::GameStateChangedMessage() :
mOldParam(*new dtGame::EnumMessageParameter("OldState", GameState::STATE_UNKNOWN.GetName())),
mNewParam(*new dtGame::EnumMessageParameter("NewState", GameState::STATE_UNKNOWN.GetName()))
{
AddParameter(&mOldParam);
AddParameter(&mNewParam);
}
GameStateChangedMessage::~GameStateChangedMessage()
{
}
GameState& GameStateChangedMessage::GetOldState() const
{
return *GameState::GetValueForName(mOldParam.GetValue());
}
void GameStateChangedMessage::SetOldState(const GameState &oldState)
{
mOldParam.SetValue(oldState.GetName());
}
GameState& GameStateChangedMessage::GetNewState() const
{
return *GameState::GetValueForName(mNewParam.GetValue());
}
void GameStateChangedMessage::SetNewState(const GameState &newState)
{
mNewParam.SetValue(newState.GetName());
}
(C) Æliens
04/09/2009
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