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lib-game-delta3d-demos-fireFighter-messages.cpp / cpp



  /* -*-c++-*-
   * Delta3D Open Source Game and Simulation Engine
   * Copyright (C) 2006, Alion Science and Technology, BMH Operation
   *
   * This library is free software; you can redistribute it and/or modify it under
   * the terms of the GNU Lesser General Public License as published by the Free
   * Software Foundation; either version 2.1 of the License, or (at your option)
   * any later version.
   *
   * This library is distributed in the hope that it will be useful, but WITHOUT
   * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
   * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
   * details.
   *
   * You should have received a copy of the GNU Lesser General Public License
   * along with this library; if not, write to the Free Software Foundation, Inc.,
   * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
   *
   * William E. Johnson II
   */
  include <fireFighter/messages.h>
  include <fireFighter/gamestate.h>
  include <dtGame/messageparameter.h>
  
  
////////////////////////////////////////////////

GameStateChangedMessage::GameStateChangedMessage() : mOldParam(*new dtGame::EnumMessageParameter("OldState", GameState::STATE_UNKNOWN.GetName())), mNewParam(*new dtGame::EnumMessageParameter("NewState", GameState::STATE_UNKNOWN.GetName())) { AddParameter(&mOldParam); AddParameter(&mNewParam); } GameStateChangedMessage::~GameStateChangedMessage() { } GameState& GameStateChangedMessage::GetOldState() const { return *GameState::GetValueForName(mOldParam.GetValue()); } void GameStateChangedMessage::SetOldState(const GameState &oldState) { mOldParam.SetValue(oldState.GetName()); } GameState& GameStateChangedMessage::GetNewState() const { return *GameState::GetValueForName(mNewParam.GetValue()); } void GameStateChangedMessage::SetNewState(const GameState &newState) { mNewParam.SetValue(newState.GetName()); }


(C) Æliens 04/09/2009

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