/* -*-c++-*- * Delta3D Open Source Game and Simulation Engine * Copyright (C) 2006, Alion Science and Technology, BMH Operation * * This library is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This library is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * William E. Johnson II */ #ifndef DELTA_FIRE_FIGHTER_MESSAGES #define DELTA_FIRE_FIGHTER_MESSAGES #include #include // Forward declaration class MessageType; class GameState; class FIRE_FIGHTER_EXPORT GameStateChangedMessage : public dtGame::Message { public: /// Constructor GameStateChangedMessage(); /// Gets the outgoing game state GameState& GetOldState() const; /// Sets the outgoing game state void SetOldState(const GameState &oldState); /// Gets the incoming state GameState& GetNewState() const; /// Sets the incoming state void SetNewState(const GameState &newState); protected: /// Destructor virtual ~GameStateChangedMessage(); private: dtGame::EnumMessageParameter &mOldParam, &mNewParam; }; #endif