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lib-game-delta3d-demos-fireFighter-messages.h / h



  /* -*-c++-*-
   * Delta3D Open Source Game and Simulation Engine
   * Copyright (C) 2006, Alion Science and Technology, BMH Operation
   *
   * This library is free software; you can redistribute it and/or modify it under
   * the terms of the GNU Lesser General Public License as published by the Free
   * Software Foundation; either version 2.1 of the License, or (at your option)
   * any later version.
   *
   * This library is distributed in the hope that it will be useful, but WITHOUT
   * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
   * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
   * details.
   *
   * You should have received a copy of the GNU Lesser General Public License
   * along with this library; if not, write to the Free Software Foundation, Inc.,
   * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
   *
   * William E. Johnson II
   */
  ifndef DELTA_FIRE_FIGHTER_MESSAGES
  define DELTA_FIRE_FIGHTER_MESSAGES
  
  include <dtGame/message.h>
  include <fireFighter/export.h>
  
  // Forward declaration
  class MessageType;
  class GameState;
  
  class FIRE_FIGHTER_EXPORT GameStateChangedMessage : public dtGame::Message
  {
     public:
  
  
Constructor GameStateChangedMessage();

  
Gets the outgoing game state GameState& GetOldState() const;

  
Sets the outgoing game state void SetOldState(const GameState &oldState);

  
Gets the incoming state GameState& GetNewState() const;

  
Sets the incoming state void SetNewState(const GameState &newState);

     protected:
  
  
Destructor virtual ~GameStateChangedMessage();

     private:
  
        dtGame::EnumMessageParameter &mOldParam, &mNewParam;
  };
  endif
  


(C) Æliens 04/09/2009

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