topical media & game development
lib-game-delta3d-demos-fireFighter-messages.h / h
/* -*-c++-*-
* Delta3D Open Source Game and Simulation Engine
* Copyright (C) 2006, Alion Science and Technology, BMH Operation
*
* This library is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* William E. Johnson II
*/
ifndef DELTA_FIRE_FIGHTER_MESSAGES
define DELTA_FIRE_FIGHTER_MESSAGES
include <dtGame/message.h>
include <fireFighter/export.h>
// Forward declaration
class MessageType;
class GameState;
class FIRE_FIGHTER_EXPORT GameStateChangedMessage : public dtGame::Message
{
public:
Constructor
GameStateChangedMessage();
Gets the outgoing game state
GameState& GetOldState() const;
Sets the outgoing game state
void SetOldState(const GameState &oldState);
Gets the incoming state
GameState& GetNewState() const;
Sets the incoming state
void SetNewState(const GameState &newState);
protected:
Destructor
virtual ~GameStateChangedMessage();
private:
dtGame::EnumMessageParameter &mOldParam, &mNewParam;
};
endif
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.