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lib-game-delta3d-demos-fireFighter-messagetype.cpp / cpp



  /* -*-c++-*-
   * Delta3D Open Source Game and Simulation Engine
   * Copyright (C) 2006, Alion Science and Technology, BMH Operation
   *
   * This library is free software; you can redistribute it and/or modify it under
   * the terms of the GNU Lesser General Public License as published by the Free
   * Software Foundation; either version 2.1 of the License, or (at your option)
   * any later version.
   *
   * This library is distributed in the hope that it will be useful, but WITHOUT
   * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
   * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
   * details.
   *
   * You should have received a copy of the GNU Lesser General Public License
   * along with this library; if not, write to the Free Software Foundation, Inc.,
   * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
   *
   * William E. Johnson II
   */
  include <fireFighter/messagetype.h>
  
  IMPLEMENT_ENUM(MessageType);
  
  const MessageType MessageType::GAME_STATE_CHANGED("GAME_STATE_CHANGED", "INFO", "Sent when a game state changes", USER_DEFINED_MESSAGE_TYPE + 1);
  const MessageType MessageType::ITEM_ACQUIRED("ITEM_ACQUIRED", "INFO", "Sent the the player picks up an item", USER_DEFINED_MESSAGE_TYPE + 2);
  const MessageType MessageType::ITEM_ACTIVATED("ITEM_ACTIVATED", "INFO", "Sent when an inventory item is selected", USER_DEFINED_MESSAGE_TYPE + 3);
  const MessageType MessageType::ITEM_DEACTIVATED("ITEM_DEACTIVATED", "INFO", "Sent when an inventory item is deselected", USER_DEFINED_MESSAGE_TYPE + 9);
  const MessageType MessageType::ITEM_USED("ITEM_USED", "INFO", "Sent when an item in the inventory is used", USER_DEFINED_MESSAGE_TYPE + 4);
  const MessageType MessageType::ITEM_SELECTED("ITEM_SELECTED", "INFO", "Sent when an item in the inventory is selected", USER_DEFINED_MESSAGE_TYPE + 8);
  const MessageType MessageType::ITEM_INTERSECTED("ITEM_INTERSECTED", "INFO", "Sent when an item is collided with", USER_DEFINED_MESSAGE_TYPE + 5);
  const MessageType MessageType::MISSION_COMPLETE("MISSION_COMPLETE", "INFO", "Sent when the top level game task is completed", USER_DEFINED_MESSAGE_TYPE + 6);
  const MessageType MessageType::MISSION_FAILED("MISSION_FAILED", "INFO", "Sent when the mission is failed", USER_DEFINED_MESSAGE_TYPE + 10);
  const MessageType MessageType::HELP_WINDOW_OPENED("HELP_WINDOW_OPENED", "INFO", "Sent when F1 is pressed", USER_DEFINED_MESSAGE_TYPE + 11);
  const MessageType MessageType::HELP_WINDOW_CLOSED("HELP_WINDOW_CLOSED", "INFO", "Sent when F1 is pressed", USER_DEFINED_MESSAGE_TYPE + 12);
  
  


(C) Æliens 04/09/2009

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