/* -*-c++-*- * Delta3D Open Source Game and Simulation Engine * Copyright (C) 2006, Alion Science and Technology, BMH Operation * * This library is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This library is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * William E. Johnson II */ #ifndef DELTA_FIRE_FIGHTER_MESSAGE_TYPE #define DELTA_FIRE_FIGHTER_MESSAGE_TYPE #include #include class FIRE_FIGHTER_EXPORT MessageType : public dtGame::MessageType { DECLARE_ENUM(MessageType); public: static const MessageType GAME_STATE_CHANGED; static const MessageType ITEM_ACQUIRED; static const MessageType ITEM_ACTIVATED; static const MessageType ITEM_DEACTIVATED; static const MessageType ITEM_USED; static const MessageType ITEM_SELECTED; static const MessageType ITEM_INTERSECTED; static const MessageType MISSION_COMPLETE; static const MessageType MISSION_FAILED; static const MessageType HELP_WINDOW_OPENED; static const MessageType HELP_WINDOW_CLOSED; private: /// Constructor MessageType(const std::string &name, const std::string &cat, const std::string &desc, const unsigned short int id) : dtGame::MessageType(name, cat, desc, id) { } }; #endif