/* -*-c++-*- * Delta3D Open Source Game and Simulation Engine * Copyright (C) 2006, Alion Science and Technology, BMH Operation * * This library is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This library is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * William E. Johnson II */ #ifndef DELTA_FIRE_FIGHTER_SCBA_ACTOR #define DELTA_FIRE_FIGHTER_SCBA_ACTOR #include #include class FIRE_FIGHTER_EXPORT SCBAActor : public GameItemActor { public: /// Constructor SCBAActor(dtGame::GameActorProxy &proxy); virtual void Activate(bool enable = true); protected: /// Destructor virtual ~SCBAActor(); /// Called when the actor is added to the game manager virtual void OnEnteredWorld(); }; class FIRE_FIGHTER_EXPORT SCBAActorProxy : public GameItemActorProxy { public: /// Constructor SCBAActorProxy(); /// Builds the properties virtual void BuildPropertyMap(); /// Builds the invokables virtual void BuildInvokables(); /// Instantiates the actor virtual void CreateActor() { SetActor(*new SCBAActor(*this)); } protected: /// Destructor virtual ~SCBAActorProxy(); }; #endif