topical media & game development
lib-game-delta3d-sdk-examples-data-demoMap-SkeletalMeshes-PoseMeshMarine-Eye-Marine-PoseMesh.xml / xml
<?xml version="1.0" encoding="utf-8"?>
<PoseMeshFile>
<PoseMesh name="Poses_Head" root="Bip01 Pelvis" rootForwardAxis="0.0 1.0 0.0"
effector="Bip01 Head" effectorForwardAxis="0.0 1.0 0.0">
<Triangle>
<Animation>EHeadDownRight.XAF</Animation>
<Animation>EHeadDownLeft.XAF</Animation>
<Animation>EHeadRight.XAF</Animation>
</Triangle>
<Triangle>
<Animation>EHeadRight.XAF</Animation>
<Animation>EHeadDownLeft.XAF</Animation>
<Animation>EHeadLeft.XAF</Animation>
</Triangle>
<Triangle>
<Animation>EHeadRight.XAF</Animation>
<Animation>EHeadLeft.XAF</Animation>
<Animation>EHeadUpRight.XAF</Animation>
</Triangle>
<Triangle>
<Animation>EHeadUpRight.XAF</Animation>
<Animation>EHeadLeft.XAF</Animation>
<Animation>EHeadUpLeft.XAF</Animation>
</Triangle>
</PoseMesh>
<PoseMesh name="Poses_LeftEye" root="Bip01 Pelvis" rootForwardAxis="0.0 1.0 0.0"
effector="Bone_LEye" effectorForwardAxis="1.0 0.0 0.0">
<Triangle>
<Animation>ELeftIn.XAF</Animation>
<Animation>ELeftMidDown.XAF</Animation>
<Animation>ELeftMidUp.XAF</Animation>
</Triangle>
<Triangle>
<Animation>ELeftIn.XAF</Animation>
<Animation>ELeftMidUp.XAF</Animation>
<Animation>ELeftUp.XAF</Animation>
</Triangle>
<Triangle>
<Animation>ELeftIn.XAF</Animation>
<Animation>ELeftDown.XAF</Animation>
<Animation>ELeftMidDown.XAF</Animation>
</Triangle>
<Triangle>
<Animation>ELeftOut.XAF</Animation>
<Animation>ELeftMidUp.XAF</Animation>
<Animation>ELeftMidDown.XAF</Animation>
</Triangle>
</PoseMesh>
<PoseMesh name="Poses_RightEye" root="Bip01 Pelvis" rootForwardAxis="0.0 1.0 0.0"
effector="Bone_REye" effectorForwardAxis="1.0 0.0 0.0">
<Triangle>
<Animation>ERightIn.XAF</Animation>
<Animation>ERightMidUp.XAF</Animation>
<Animation>ERightMidDown.XAF</Animation>
</Triangle>
<Triangle>
<Animation>ERightIn.XAF</Animation>
<Animation>ERightUp.XAF</Animation>
<Animation>ERightMidUp.XAF</Animation>
</Triangle>
<Triangle>
<Animation>ERightIn.XAF</Animation>
<Animation>ERightMidDown.XAF</Animation>
<Animation>ERightDown.XAF</Animation>
</Triangle>
<Triangle>
<Animation>ERightOut.XAF</Animation>
<Animation>ERightMidDown.XAF</Animation>
<Animation>ERightMidUp.XAF</Animation>
</Triangle>
</PoseMesh>
<PoseMesh name="Poses_Torso" root="Bip01 Pelvis" rootForwardAxis="0.0 1.0 0.0"
effector="Bip01 Spine3" effectorForwardAxis="0.0 1.0 0.0">
<Triangle>
<Animation>AtEase_rightdown.XAF</Animation>
<Animation>AtEase_straight.XAF</Animation>
<Animation>AtEase_rightup.XAF</Animation>
</Triangle>
<Triangle>
<Animation>AtEase_rightup.XAF</Animation>
<Animation>AtEase_straight.XAF</Animation>
<Animation>AtEase_leftup.XAF</Animation>
</Triangle>
<Triangle>
<Animation>AtEase_leftup.XAF</Animation>
<Animation>AtEase_straight.XAF</Animation>
<Animation>AtEase_leftdown.XAF</Animation>
</Triangle>
<Triangle>
<Animation>AtEase_leftdown.XAF</Animation>
<Animation>AtEase_straight.XAF</Animation>
<Animation>AtEase_rightdown.XAF</Animation>
</Triangle>
</PoseMesh>
<PoseMesh name="Poses_Gun" root="Bip01 Pelvis" rootForwardAxis="0.0 1.0 0.0"
effector="Gun Barrel" effectorForwardAxis="-1.0 0.0 0.0">
<Triangle>
<Animation>Squat_Aim_LeftUp.XAF</Animation>
<Animation>Squat_Aim_FtUp.XAF</Animation>
<Animation>Squat_Aim_Ft.XAF</Animation>
</Triangle>
<Triangle>
<Animation>Squat_Aim_LeftUp.XAF</Animation>
<Animation>Squat_Aim_Ft.XAF</Animation>
<Animation>Squat_Aim_Left.XAF</Animation>
</Triangle>
<Triangle>
<Animation>Squat_Aim_Left.XAF</Animation>
<Animation>Squat_Aim_Ft.XAF</Animation>
<Animation>Squat_Aim_FtDwn.XAF</Animation>
</Triangle>
<Triangle>
<Animation>Squat_Aim_Left.XAF</Animation>
<Animation>Squat_Aim_FtDwn.XAF</Animation>
<Animation>Squat_Aim_LeftDwn.XAF</Animation>
</Triangle>
<Triangle>
<Animation>Squat_Aim_FtUp.XAF</Animation>
<Animation>Squat_Aim_RghtUp.XAF</Animation>
<Animation>Squat_Aim_Rght.XAF</Animation>
</Triangle>
<Triangle>
<Animation>Squat_Aim_FtUp.XAF</Animation>
<Animation>Squat_Aim_Rght.XAF</Animation>
<Animation>Squat_Aim_Ft.XAF</Animation>
</Triangle>
<Triangle>
<Animation>Squat_Aim_Ft.XAF</Animation>
<Animation>Squat_Aim_Rght.XAF</Animation>
<Animation>Squat_Aim_RghtDwn.XAF</Animation>
</Triangle>
<Triangle>
<Animation>Squat_Aim_Ft.XAF</Animation>
<Animation>Squat_Aim_RghtDwn.XAF</Animation>
<Animation>Squat_Aim_FtDwn.XAF</Animation>
</Triangle>
</PoseMesh>
</PoseMeshFile>
(C) Æliens
04/09/2009
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