topical media & game development

talk show tell print

lib-game-delta3d-sdk-examples-data-demoMap-SkeletalMeshes-PoseMeshMarine-Eye-Marine-PoseMesh.xml / xml



  <?xml version="1.0" encoding="utf-8"?>
  <PoseMeshFile>
          <PoseMesh name="Poses_Head" root="Bip01 Pelvis"  rootForwardAxis="0.0 1.0 0.0"
                    effector="Bip01 Head" effectorForwardAxis="0.0 1.0 0.0">        
                  <Triangle>
                          <Animation>EHeadDownRight.XAF</Animation>
                          <Animation>EHeadDownLeft.XAF</Animation>
                          <Animation>EHeadRight.XAF</Animation>
                  </Triangle>        
                  <Triangle>
                          <Animation>EHeadRight.XAF</Animation>
                          <Animation>EHeadDownLeft.XAF</Animation>
                          <Animation>EHeadLeft.XAF</Animation>
                  </Triangle>        
                  <Triangle>
                          <Animation>EHeadRight.XAF</Animation>
                          <Animation>EHeadLeft.XAF</Animation>
                          <Animation>EHeadUpRight.XAF</Animation>
                  </Triangle>        
                  <Triangle>
                          <Animation>EHeadUpRight.XAF</Animation>
                          <Animation>EHeadLeft.XAF</Animation>
                          <Animation>EHeadUpLeft.XAF</Animation>
                  </Triangle>                                                
          </PoseMesh>        
          
          <PoseMesh name="Poses_LeftEye" root="Bip01 Pelvis"  rootForwardAxis="0.0 1.0 0.0"
                    effector="Bone_LEye" effectorForwardAxis="1.0 0.0 0.0">        
                  <Triangle>
                          <Animation>ELeftIn.XAF</Animation>
                          <Animation>ELeftMidDown.XAF</Animation>
                          <Animation>ELeftMidUp.XAF</Animation>
                  </Triangle>        
                  <Triangle>
                          <Animation>ELeftIn.XAF</Animation>
                          <Animation>ELeftMidUp.XAF</Animation>
                          <Animation>ELeftUp.XAF</Animation>
                  </Triangle>        
                  <Triangle>
                          <Animation>ELeftIn.XAF</Animation>
                          <Animation>ELeftDown.XAF</Animation>
                          <Animation>ELeftMidDown.XAF</Animation>
                  </Triangle>        
                  <Triangle>
                          <Animation>ELeftOut.XAF</Animation>
                          <Animation>ELeftMidUp.XAF</Animation>
                          <Animation>ELeftMidDown.XAF</Animation>
                  </Triangle>                                                
          </PoseMesh>        
          
          <PoseMesh name="Poses_RightEye" root="Bip01 Pelvis"  rootForwardAxis="0.0 1.0 0.0"
                    effector="Bone_REye" effectorForwardAxis="1.0 0.0 0.0">        
                  <Triangle>
                          <Animation>ERightIn.XAF</Animation>
                          <Animation>ERightMidUp.XAF</Animation>
                          <Animation>ERightMidDown.XAF</Animation>
                  </Triangle>        
                  <Triangle>
                          <Animation>ERightIn.XAF</Animation>
                          <Animation>ERightUp.XAF</Animation>
                          <Animation>ERightMidUp.XAF</Animation>
                  </Triangle>        
                  <Triangle>
                          <Animation>ERightIn.XAF</Animation>
                          <Animation>ERightMidDown.XAF</Animation>
                          <Animation>ERightDown.XAF</Animation>
                  </Triangle>        
                  <Triangle>
                          <Animation>ERightOut.XAF</Animation>
                          <Animation>ERightMidDown.XAF</Animation>
                          <Animation>ERightMidUp.XAF</Animation>
                  </Triangle>                                                
          </PoseMesh>        
          
          <PoseMesh name="Poses_Torso" root="Bip01 Pelvis"  rootForwardAxis="0.0 1.0 0.0"
                    effector="Bip01 Spine3" effectorForwardAxis="0.0 1.0 0.0">        
                  <Triangle>
                          <Animation>AtEase_rightdown.XAF</Animation>
                          <Animation>AtEase_straight.XAF</Animation>
                          <Animation>AtEase_rightup.XAF</Animation>
                  </Triangle>        
                  <Triangle>
                          <Animation>AtEase_rightup.XAF</Animation>
                          <Animation>AtEase_straight.XAF</Animation>
                          <Animation>AtEase_leftup.XAF</Animation>
                  </Triangle>        
                  <Triangle>
                          <Animation>AtEase_leftup.XAF</Animation>
                          <Animation>AtEase_straight.XAF</Animation>
                          <Animation>AtEase_leftdown.XAF</Animation>
                  </Triangle>        
                  <Triangle>
                          <Animation>AtEase_leftdown.XAF</Animation>
                          <Animation>AtEase_straight.XAF</Animation>
                          <Animation>AtEase_rightdown.XAF</Animation>
                  </Triangle>                                                
          </PoseMesh>
          
          <PoseMesh name="Poses_Gun" root="Bip01 Pelvis"  rootForwardAxis="0.0 1.0 0.0"
                    effector="Gun Barrel" effectorForwardAxis="-1.0 0.0 0.0">        
      <Triangle>
                  <Animation>Squat_Aim_LeftUp.XAF</Animation>
                  <Animation>Squat_Aim_FtUp.XAF</Animation>
                  <Animation>Squat_Aim_Ft.XAF</Animation>
          </Triangle>        
          <Triangle>
                  <Animation>Squat_Aim_LeftUp.XAF</Animation>
                  <Animation>Squat_Aim_Ft.XAF</Animation>
                  <Animation>Squat_Aim_Left.XAF</Animation>
          </Triangle>
          <Triangle>
                  <Animation>Squat_Aim_Left.XAF</Animation>
                  <Animation>Squat_Aim_Ft.XAF</Animation>
                  <Animation>Squat_Aim_FtDwn.XAF</Animation>
          </Triangle>
          <Triangle>
                  <Animation>Squat_Aim_Left.XAF</Animation>
                  <Animation>Squat_Aim_FtDwn.XAF</Animation>
                  <Animation>Squat_Aim_LeftDwn.XAF</Animation>
          </Triangle>
          <Triangle>
                  <Animation>Squat_Aim_FtUp.XAF</Animation>
                  <Animation>Squat_Aim_RghtUp.XAF</Animation>
                  <Animation>Squat_Aim_Rght.XAF</Animation>
          </Triangle>        
          <Triangle>
                  <Animation>Squat_Aim_FtUp.XAF</Animation>
                  <Animation>Squat_Aim_Rght.XAF</Animation>
                  <Animation>Squat_Aim_Ft.XAF</Animation>
          </Triangle>
          <Triangle>
                  <Animation>Squat_Aim_Ft.XAF</Animation>
                  <Animation>Squat_Aim_Rght.XAF</Animation>
                  <Animation>Squat_Aim_RghtDwn.XAF</Animation>
          </Triangle>
          <Triangle>
                  <Animation>Squat_Aim_Ft.XAF</Animation>
                  <Animation>Squat_Aim_RghtDwn.XAF</Animation>
                  <Animation>Squat_Aim_FtDwn.XAF</Animation>
          </Triangle>
          </PoseMesh>        
  </PoseMeshFile>
  


(C) Æliens 04/09/2009

You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.