topical media & game development
lib-game-delta3d-sdk-examples-data-demoMap-SkeletalMeshes-PoseMeshMarine-Eye-Marine-with-posemesh.xml / xml
<?xml version="1.0" encoding="utf-8"?>
<character name="eye_marine">
<skinningShader>
<shaderGroup>CharacterGroup</shaderGroup>
<shaderName>Default</shaderName>
<maxBones>71</maxBones>
</skinningShader>
<poseMesh fileName="Eye_Marine_PoseMesh.xml" />
<skeleton fileName="Skeleton.XSF" />
<animation fileName="ET_Pose_Legs.XAF" name="stand" />
<animation fileName="ECradle_UpperBody.XAF" name="cradle" />
<animation fileName="EHeadRight.XAF" />
<animation fileName="EHeadLeft.XAF" />
<animation fileName="EHeadDownLeft.XAF" />
<animation fileName="EHeadDownRight.XAF" />
<animation fileName="EHeadUpLeft.XAF" />
<animation fileName="EHeadUpRight.XAF" />
<animation fileName="ELeftIn.XAF" />
<animation fileName="ELeftOut.XAF" />
<animation fileName="ELeftDown.XAF" />
<animation fileName="ELeftUp.XAF" />
<animation fileName="ELeftMidUp.XAF" />
<animation fileName="ELeftMidDown.XAF" />
<animation fileName="ERightIn.XAF" />
<animation fileName="ERightOut.XAF" />
<animation fileName="ERightDown.XAF" />
<animation fileName="ERightUp.XAF" />
<animation fileName="ERightMidUp.XAF" />
<animation fileName="ERightMidDown.XAF" />
<animation fileName="EStand_Aim2_Right.XAF" />
<animation fileName="Estand_Aim2_Front.XAF" />
<animation fileName="Estand_Aim2_Left.XAF" />
<animation fileName="Estand_Aim2_RightDw.XAF" />
<animation fileName="Estand_Aim2_FrontDw.XAF" />
<animation fileName="Estand_Aim2_LeftDw.XAF" />
<animation fileName="Estand_Aim2_RightUp.XAF" />
<animation fileName="Estand_Aim2_FrontUp.XAF" />
<animation fileName="Estand_Aim2_LeftUp.XAF" />
<animation fileName="AtEase_rightdown.XAF" />
<animation fileName="AtEase_leftdown.XAF" />
<animation fileName="AtEase_rightup.XAF" />
<animation fileName="AtEase_leftup.XAF" />
<animation fileName="AtEase_straight.XAF" />
<animation fileName="ELowWalkNoHead.XAF" name="walk" />
<animation fileName="ERunIP_Hold.XAF" name="run"/>
<animation fileName="Esquat.XAF" />
<animation fileName="ESquat1a.XAF" />
<animation fileName="Esquat2.XAF" />
<animation fileName="Esquat3.XAF" />
<animation fileName="Squat_Aim_Ft.XAF" />
<animation fileName="Squat_Aim_FtDwn.XAF" />
<animation fileName="Squat_Aim_FtUp.XAF" />
<animation fileName="Squat_Aim_LeftDwn.XAF" />
<animation fileName="Squat_Aim_LeftUp.XAF" />
<animation fileName="Squat_Aim_Left.XAF" />
<animation fileName="Squat_Aim_RghtDwn.XAF" />
<animation fileName="Squat_Aim_Rght.XAF" />
<animation fileName="Squat_Aim_RghtUp.XAF" />
<mesh fileName="BODY.XMF" />
<mesh fileName="HEAD.XMF" />
<mesh fileName="Helmet.XMF" />
<mesh fileName="LEye.XMF" />
<mesh fileName="REye.XMF" />
<!--mesh fileName="Ak47.XMF" /-->
<mesh fileName="M16.XMF" />
<material fileName="BODY.XRF" />
<material fileName="HEAD.XRF" />
<material fileName="Helmet.XRF" />
<material fileName="LEye.XRF" />
<material fileName="REye.XRF" />
<material fileName="Ak47.XRF" />
<material fileName="M16.XRF" />
</character>
(C) Æliens
04/09/2009
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