topical media & game development

talk show tell print

lib-game-delta3d-sdk-examples-data-demoMap-SkeletalMeshes-marine-test.xml / xml



  <character name="marine">
     <skeleton fileName="Skeleton.csf" />
     <animation fileName="LowWalk.caf" name="LowWalk" />
     <animation fileName="LowWalk_Wpn.caf" name="LowWalk with weapon" />
     <animation fileName="Breath.caf" name="Idle" />
     <animation fileName="Run.caf" name="Run" />
     <animation fileName="Walk.caf" name="Walk" />
     <mesh fileName="HEAD.cmf" name="Head" />
     <mesh fileName="BODY.cmf" name="Body" />
     <mesh fileName="Helmet.cmf" name="Helmet" />
     <mesh fileName="M16m80.cmf" name="M16" />
     <material fileName="HEAD.crf" name="Head Material" />
     <material fileName="BODY.crf" name="Body Material" />
     <material fileName="Helmet.crf" name="Helmet Material" />
     <material fileName="M16m80.crf" name="M16 Material" />
     <LOD>
        <lodStartDistance>1.75</lodStartDistance>
        <lodEndDistance>43.6</lodEndDistance>
        <maxVisibleDistance>401.0</maxVisibleDistance>
     </LOD>
     <skinningShader>
        <shaderGroup>HardwareSkinning</shaderGroup>
        <shaderName>Default</shaderName>
        <maxBones>71</maxBones>
     </skinningShader>
     <animationChannel>
        <name>Run</name>
        <animationName>Run</animationName>
        <startDelay>0.0</startDelay>
        <fadeIn>0.0</fadeIn>
        <fadeOut>0.0</fadeOut>
        <speed>1.0</speed>
        <baseWeight>1.0</baseWeight>
        <maxDuration>0.0</maxDuration>
        <isAction>0</isAction>
        <isLooping>1</isLooping>
     </animationChannel>
     <animationChannel>
        <name>Walk</name>
        <animationName>Walk</animationName>
        <startDelay>0.0</startDelay>
        <fadeIn>0.0</fadeIn>
        <fadeOut>0.0</fadeOut>
        <speed>1.0</speed>
        <baseWeight>1.0</baseWeight>
        <maxDuration>0.0</maxDuration>
        <isAction>0</isAction>
        <isLooping>1</isLooping>
     </animationChannel>
     <animationChannel>
        <name>Idle</name>
        <animationName>Idle</animationName>
        <startDelay>0.0</startDelay>
        <fadeIn>0.0</fadeIn>
        <fadeOut>0.0</fadeOut>
        <speed>1.0</speed>
        <baseWeight>1.0</baseWeight>
        <maxDuration>0.0</maxDuration>
        <isAction>0</isAction>
        <isLooping>1</isLooping>
     </animationChannel>
     <animationChannel>
        <name>IdleAction</name>
        <animationName>Idle</animationName>
        <startDelay>0.1</startDelay>
        <fadeIn>0.2</fadeIn>
        <fadeOut>0.3</fadeOut>
        <speed>1.1</speed>
        <baseWeight>0.9</baseWeight>
        <maxDuration>4.5</maxDuration>
        <isAction>1</isAction>
        <isLooping>0</isLooping>
     </animationChannel>
     <animationSequence>
        <name>RunWalk</name>
        <startDelay>0.1</startDelay>
        <fadeIn>0.2</fadeIn>
        <fadeOut>0.2</fadeOut>
        <speed>1.0</speed>
        <baseWeight>1.0</baseWeight>
        <children>
           <child>Run</child>
           <child>Walk</child>
        </children>
     </animationSequence>
  </character>
  


(C) Æliens 04/09/2009

You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.