topical media & game development
lib-game-delta3d-sdk-examples-data-demoMap-maps-AnimationPerformance.xml / xml
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<description></description>
<author></author>
<comment></comment>
<copyright></copyright>
<createTimestamp>2007-05-10T16:08:18.0-05:00</createTimestamp>
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</property>
<property>
<name>Collision Length</name>
<float>0</float>
</property>
<property>
<name>Collision Box</name>
<vec3>
<value1>0.000000</value1>
<value2>0.000000</value2>
<value3>0.000000</value3>
</vec3>
</property>
<property>
<name>Enable Collision</name>
<boolean>false</boolean>
</property>
<property>
<name>Render Proxy Node</name>
<boolean>false</boolean>
</property>
<property>
<name>Enable Dynamics</name>
<boolean>false</boolean>
</property>
<property>
<name>Mass</name>
<float>4.1887903</float>
</property>
<property>
<name>Center of Gravity</name>
<vec3>
<value1>0.000000</value1>
<value2>0.000000</value2>
<value3>0.000000</value3>
</vec3>
</property>
<property>
<name>Initial Ownership</name>
<enumerated>Server Local</enumerated>
</property>
<property>
<name>ShaderGroup</name>
<string>
</string>
</property>
<property>
<name>Skeletal Mesh</name>
<resourceType>SkeletalMeshes</resourceType>
<resourceDisplayName>SkeletalMeshes::marine.xml</resourceDisplayName>
<resource>SkeletalMeshes::marine.xml</resource>
</property>
</actor>
<actor>
<type>dtanim.AnimationGameActor</type>
<id>fc4a10e1-c859-4f0d-83ef-3a89ccf8bc18</id>
<name>CharacterEntity</name>
<property>
<name>Rotation</name>
<vec3>
<value1>0.000000</value1>
<value2>0.000000</value2>
<value3>-180.000000</value3>
</vec3>
</property>
<property>
<name>Translation</name>
<vec3>
<value1>-31.750229</value1>
<value2>30.236477</value2>
<value3>6.299999</value3>
</vec3>
</property>
<property>
<name>Normal Rescaling</name>
<boolean>true</boolean>
</property>
<property>
<name>Show Collision Geometry</name>
<boolean>false</boolean>
</property>
<property>
<name>Collision Type</name>
<enumerated>NONE</enumerated>
</property>
<property>
<name>Collision Radius</name>
<float>0</float>
</property>
<property>
<name>Collision Length</name>
<float>0</float>
</property>
<property>
<name>Collision Box</name>
<vec3>
<value1>0.000000</value1>
<value2>0.000000</value2>
<value3>0.000000</value3>
</vec3>
</property>
<property>
<name>Enable Collision</name>
<boolean>false</boolean>
</property>
<property>
<name>Render Proxy Node</name>
<boolean>false</boolean>
</property>
<property>
<name>Enable Dynamics</name>
<boolean>false</boolean>
</property>
<property>
<name>Mass</name>
<float>4.1887903</float>
</property>
<property>
<name>Center of Gravity</name>
<vec3>
<value1>0.000000</value1>
<value2>0.000000</value2>
<value3>0.000000</value3>
</vec3>
</property>
<property>
<name>Initial Ownership</name>
<enumerated>Server Local</enumerated>
</property>
<property>
<name>ShaderGroup</name>
<string>
</string>
</property>
<property>
<name>Skeletal Mesh</name>
<resourceType>SkeletalMeshes</resourceType>
<resourceDisplayName>SkeletalMeshes::marine.xml</resourceDisplayName>
<resource>SkeletalMeshes::marine.xml</resource>
</property>
</actor>
<actor>
<type>dtanim.AnimationGameActor</type>
<id>fc87ef37-0183-4615-86c5-ce7466621ec8</id>
<name>CharacterEntity</name>
<property>
<name>Rotation</name>
<vec3>
<value1>0.000000</value1>
<value2>0.000000</value2>
<value3>-180.000000</value3>
</vec3>
</property>
<property>
<name>Translation</name>
<vec3>
<value1>27.491251</value1>
<value2>39.513447</value2>
<value3>6.299999</value3>
</vec3>
</property>
<property>
<name>Normal Rescaling</name>
<boolean>true</boolean>
</property>
<property>
<name>Show Collision Geometry</name>
<boolean>false</boolean>
</property>
<property>
<name>Collision Type</name>
<enumerated>NONE</enumerated>
</property>
<property>
<name>Collision Radius</name>
<float>0</float>
</property>
<property>
<name>Collision Length</name>
<float>0</float>
</property>
<property>
<name>Collision Box</name>
<vec3>
<value1>0.000000</value1>
<value2>0.000000</value2>
<value3>0.000000</value3>
</vec3>
</property>
<property>
<name>Enable Collision</name>
<boolean>false</boolean>
</property>
<property>
<name>Render Proxy Node</name>
<boolean>false</boolean>
</property>
<property>
<name>Enable Dynamics</name>
<boolean>false</boolean>
</property>
<property>
<name>Mass</name>
<float>4.1887903</float>
</property>
<property>
<name>Center of Gravity</name>
<vec3>
<value1>0.000000</value1>
<value2>0.000000</value2>
<value3>0.000000</value3>
</vec3>
</property>
<property>
<name>Initial Ownership</name>
<enumerated>Server Local</enumerated>
</property>
<property>
<name>ShaderGroup</name>
<string>
</string>
</property>
<property>
<name>Skeletal Mesh</name>
<resourceType>SkeletalMeshes</resourceType>
<resourceDisplayName>SkeletalMeshes::marine.xml</resourceDisplayName>
<resource>SkeletalMeshes::marine.xml</resource>
</property>
</actor>
<actor>
<type>dtanim.AnimationGameActor</type>
<id>fdc5e75e-e6bc-4434-be29-c9b6b070150b</id>
<name>CharacterEntity</name>
<property>
<name>Rotation</name>
<vec3>
<value1>0.000000</value1>
<value2>0.000000</value2>
<value3>-180.000000</value3>
</vec3>
</property>
<property>
<name>Translation</name>
<vec3>
<value1>-12.295111</value1>
<value2>53.442612</value2>
<value3>6.299999</value3>
</vec3>
</property>
<property>
<name>Normal Rescaling</name>
<boolean>true</boolean>
</property>
<property>
<name>Show Collision Geometry</name>
<boolean>false</boolean>
</property>
<property>
<name>Collision Type</name>
<enumerated>NONE</enumerated>
</property>
<property>
<name>Collision Radius</name>
<float>0</float>
</property>
<property>
<name>Collision Length</name>
<float>0</float>
</property>
<property>
<name>Collision Box</name>
<vec3>
<value1>0.000000</value1>
<value2>0.000000</value2>
<value3>0.000000</value3>
</vec3>
</property>
<property>
<name>Enable Collision</name>
<boolean>false</boolean>
</property>
<property>
<name>Render Proxy Node</name>
<boolean>false</boolean>
</property>
<property>
<name>Enable Dynamics</name>
<boolean>false</boolean>
</property>
<property>
<name>Mass</name>
<float>4.1887903</float>
</property>
<property>
<name>Center of Gravity</name>
<vec3>
<value1>0.000000</value1>
<value2>0.000000</value2>
<value3>0.000000</value3>
</vec3>
</property>
<property>
<name>Initial Ownership</name>
<enumerated>Server Local</enumerated>
</property>
<property>
<name>ShaderGroup</name>
<string>
</string>
</property>
<property>
<name>Skeletal Mesh</name>
<resourceType>SkeletalMeshes</resourceType>
<resourceDisplayName>SkeletalMeshes::marine.xml</resourceDisplayName>
<resource>SkeletalMeshes::marine.xml</resource>
</property>
</actor>
</actors>
</map>
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.