topical media & game development
lib-game-delta3d-sdk-examples-data-demoMap-maps-MyCoolMap.xml / xml
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<description></description>
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<copyright></copyright>
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<value1>-9.999988</value1>
<value2>-9.999988</value2>
<value3>20.100536</value3>
</vec3>
</property>
<property>
<name>Translation</name>
<vec3>
<value1>23.519112</value1>
<value2>-43.325783</value2>
<value3>7.000000</value3>
</vec3>
</property>
<property>
<name>Normal Rescaling</name>
<boolean>true</boolean>
</property>
<property>
<name>Show Collision Geometry</name>
<boolean>false</boolean>
</property>
<property>
<name>Collision Type</name>
<enumerated>NONE</enumerated>
</property>
<property>
<name>Collision Radius</name>
<float>0</float>
</property>
<property>
<name>Collision Length</name>
<float>0</float>
</property>
<property>
<name>Collision Box</name>
<vec3>
<value1>0.000000</value1>
<value2>0.000000</value2>
<value3>0.000000</value3>
</vec3>
</property>
<property>
<name>Enable Collision</name>
<boolean>false</boolean>
</property>
<property>
<name>Render Proxy Node</name>
<boolean>false</boolean>
</property>
<property>
<name>Time to Next</name>
<float>4</float>
</property>
<property>
<name>Time Step</name>
<float>0.02</float>
</property>
<property>
<name>Entry Control Point</name>
<actorId></actorId>
</property>
<property>
<name>Exit Control Point</name>
<actorId>33013719-065f-4369-ab49-d17ba5b851c3</actorId>
</property>
<property>
<name>Next Bezier Node</name>
<actorId>3d2da066-2fea-4980-acf8-4c74db250795</actorId>
</property>
<property>
<name>Previous Bezier Node</name>
<actorId></actorId>
</property>
</actor>
<actor>
<type>dtcore.Player Start</type>
<id>c56e759a-c5ec-4597-868e-0a55035ac1e0</id>
<name>startPosition</name>
<property>
<name>Rotation</name>
<vec3>
<value1>-7.399708</value1>
<value2>0.000011</value2>
<value3>8.800031</value3>
</vec3>
</property>
<property>
<name>Translation</name>
<vec3>
<value1>18.548109</value1>
<value2>-83.496399</value2>
<value3>11.011871</value3>
</vec3>
</property>
<property>
<name>Normal Rescaling</name>
<boolean>true</boolean>
</property>
<property>
<name>Show Collision Geometry</name>
<boolean>false</boolean>
</property>
<property>
<name>Collision Type</name>
<enumerated>NONE</enumerated>
</property>
<property>
<name>Collision Radius</name>
<float>0</float>
</property>
<property>
<name>Collision Length</name>
<float>0</float>
</property>
<property>
<name>Collision Box</name>
<vec3>
<value1>0.000000</value1>
<value2>0.000000</value2>
<value3>0.000000</value3>
</vec3>
</property>
<property>
<name>Enable Collision</name>
<boolean>false</boolean>
</property>
<property>
<name>Render Proxy Node</name>
<boolean>false</boolean>
</property>
</actor>
<actor>
<type>dtcore.Curve.Bezier Control Point</type>
<id>f5e207ef-b4ba-4647-98a1-79ab291dbba5</id>
<name>ControlPoint2</name>
<property>
<name>Rotation</name>
<vec3>
<value1>0.000000</value1>
<value2>0.000011</value2>
<value3>16.600006</value3>
</vec3>
</property>
<property>
<name>Translation</name>
<vec3>
<value1>-9.392839</value1>
<value2>-13.839965</value2>
<value3>7.000000</value3>
</vec3>
</property>
<property>
<name>Normal Rescaling</name>
<boolean>true</boolean>
</property>
<property>
<name>Show Collision Geometry</name>
<boolean>false</boolean>
</property>
<property>
<name>Collision Type</name>
<enumerated>NONE</enumerated>
</property>
<property>
<name>Collision Radius</name>
<float>0</float>
</property>
<property>
<name>Collision Length</name>
<float>0</float>
</property>
<property>
<name>Collision Box</name>
<vec3>
<value1>0.000000</value1>
<value2>0.000000</value2>
<value3>0.000000</value3>
</vec3>
</property>
<property>
<name>Enable Collision</name>
<boolean>false</boolean>
</property>
<property>
<name>Render Proxy Node</name>
<boolean>false</boolean>
</property>
<property>
<name>Bezier Node</name>
<actorId>658c6682-2808-4863-bdfc-c61a2f118915</actorId>
</property>
</actor>
</actors>
</map>
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
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