topical media & game development
lib-game-delta3d-sdk-examples-data-demoMap-maps-TestAnim.xml / xml
<?xml version="1.0" encoding="UTF-8"?>
<map xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="delta3dMap" xsi:schemaLocation="delta3dMap map.xsd">
<header>
<name>TestAnim</name>
<description></description>
<author></author>
<comment></comment>
<copyright></copyright>
<createTimestamp>2007-05-10T16:08:18.0-05:00</createTimestamp>
<lastUpdateTimestamp>2007-05-16T15:54:37.0-05:00</lastUpdateTimestamp>
<editorVersion>1.3.0</editorVersion>
<schemaVersion>1.0</schemaVersion>
</header>
<libraries></libraries>
<actors>
<actor>
<type>dtcore.Lights.Infinite Light</type>
<id>6729376f-a271-4794-b263-a68f2f663d31</id>
<name>defaultInfiniteLight</name>
<property>
<name>Enable</name>
<boolean>true</boolean>
</property>
<property>
<name>LightNum</name>
<integer>0</integer>
</property>
<property>
<name>Lighting Mode</name>
<enumerated>GLOBAL</enumerated>
</property>
<property>
<name>Ambient</name>
<colorRGBA>
<valueR>0.509804</valueR>
<valueG>0.509804</valueG>
<valueB>0.509804</valueB>
<valueA>1.000000</valueA>
</colorRGBA>
</property>
<property>
<name>Diffuse</name>
<colorRGBA>
<valueR>0.800000</valueR>
<valueG>0.800000</valueG>
<valueB>0.800000</valueB>
<valueA>1.000000</valueA>
</colorRGBA>
</property>
<property>
<name>Specular</name>
<colorRGBA>
<valueR>0.050000</valueR>
<valueG>0.050000</valueG>
<valueB>0.050000</valueB>
<valueA>1.000000</valueA>
</colorRGBA>
</property>
<property>
<name>Direction</name>
<vec3>
<value1>75.000000</value1>
<value2>0.000000</value2>
<value3>179.999985</value3>
</vec3>
</property>
</actor>
<actor>
<type>dtanim.AnimationGameActor</type>
<id>e39619c2-a9a1-4ad0-a973-a82a1a87d6a9</id>
<name>CharacterEntity</name>
<property>
<name>Rotation</name>
<vec3>
<value1>-0.000000</value1>
<value2>0.000000</value2>
<value3>-180.000000</value3>
</vec3>
</property>
<property>
<name>Translation</name>
<vec3>
<value1>-1.967511</value1>
<value2>33.840588</value2>
<value3>6.299999</value3>
</vec3>
</property>
<property>
<name>Scale</name>
<vec3>
<value1>1.000000</value1>
<value2>1.000000</value2>
<value3>1.000000</value3>
</vec3>
</property>
<property>
<name>Normal Rescaling</name>
<boolean>true</boolean>
</property>
<property>
<name>Show Collision Geometry</name>
<boolean>false</boolean>
</property>
<property>
<name>Collision Type</name>
<enumerated>NONE</enumerated>
</property>
<property>
<name>Collision Radius</name>
<float>0</float>
</property>
<property>
<name>Collision Length</name>
<float>0</float>
</property>
<property>
<name>Collision Box</name>
<vec3>
<value1>0.000000</value1>
<value2>0.000000</value2>
<value3>0.000000</value3>
</vec3>
</property>
<property>
<name>Render Proxy Node</name>
<boolean>false</boolean>
</property>
<property>
<name>Enable Dynamics</name>
<boolean>false</boolean>
</property>
<property>
<name>Mass</name>
<float>4.1887903</float>
</property>
<property>
<name>Center of Gravity</name>
<vec3>
<value1>0.000000</value1>
<value2>0.000000</value2>
<value3>0.000000</value3>
</vec3>
</property>
<property>
<name>Initial Ownership</name>
<enumerated>Server Local</enumerated>
</property>
<property>
<name>ShaderGroup</name>
<string>
</string>
</property>
<property>
<name>Skeletal Mesh</name>
<resourceType>SkeletalMeshes</resourceType>
<resourceDisplayName>SkeletalMeshes:marine.xml</resourceDisplayName>
<resource>SkeletalMeshes:marine.xml</resource>
</property>
</actor>
<actor>
<type>dtcore.Static Mesh</type>
<id>e6b14232-fbd0-4ffe-b2b2-75ea9df9d5a8</id>
<name>GroundActor</name>
<property>
<name>Rotation</name>
<vec3>
<value1>0.000000</value1>
<value2>0.000000</value2>
<value3>0.000000</value3>
</vec3>
</property>
<property>
<name>Translation</name>
<vec3>
<value1>0.000000</value1>
<value2>19.999998</value2>
<value3>-0.000001</value3>
</vec3>
</property>
<property>
<name>Scale</name>
<vec3>
<value1>1.000000</value1>
<value2>1.000000</value2>
<value3>1.000000</value3>
</vec3>
</property>
<property>
<name>Normal Rescaling</name>
<boolean>true</boolean>
</property>
<property>
<name>Show Collision Geometry</name>
<boolean>false</boolean>
</property>
<property>
<name>Collision Type</name>
<enumerated>MESH</enumerated>
</property>
<property>
<name>Collision Radius</name>
<float>0</float>
</property>
<property>
<name>Collision Length</name>
<float>0</float>
</property>
<property>
<name>Collision Box</name>
<vec3>
<value1>0.000000</value1>
<value2>0.000000</value2>
<value3>0.000000</value3>
</vec3>
</property>
<property>
<name>Render Proxy Node</name>
<boolean>false</boolean>
</property>
<property>
<name>Enable Dynamics</name>
<boolean>false</boolean>
</property>
<property>
<name>Mass</name>
<float>4.1887903</float>
</property>
<property>
<name>Center of Gravity</name>
<vec3>
<value1>0.000000</value1>
<value2>0.000000</value2>
<value3>0.000000</value3>
</vec3>
</property>
<property>
<name>static mesh</name>
<resourceType>StaticMeshes</resourceType>
<resourceDisplayName>terrain_simple.ive</resourceDisplayName>
<resource>StaticMeshes:terrain_simple.ive</resource>
</property>
</actor>
</actors>
</map>
(C) Æliens
04/09/2009
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