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lib-game-delta3d-sdk-examples-data-demoMap-maps-TestAnim.xml / xml



  <?xml version="1.0" encoding="UTF-8"?>
  <map xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="delta3dMap" xsi:schemaLocation="delta3dMap map.xsd">
      <header>
          <name>TestAnim</name>
          <description></description>
          <author></author>
          <comment></comment>
          <copyright></copyright>
          <createTimestamp>2007-05-10T16:08:18.0-05:00</createTimestamp>
          <lastUpdateTimestamp>2007-05-16T15:54:37.0-05:00</lastUpdateTimestamp>
          <editorVersion>1.3.0</editorVersion>
          <schemaVersion>1.0</schemaVersion>
      </header>
      <libraries></libraries>
      <actors>
          <actor>
              <type>dtcore.Lights.Infinite Light</type>
              <id>6729376f-a271-4794-b263-a68f2f663d31</id>
              <name>defaultInfiniteLight</name>
              <property>
                  <name>Enable</name>
                  <boolean>true</boolean>
              </property>
              <property>
                  <name>LightNum</name>
                  <integer>0</integer>
              </property>
              <property>
                  <name>Lighting Mode</name>
                  <enumerated>GLOBAL</enumerated>
              </property>
              <property>
                  <name>Ambient</name>
                  <colorRGBA>
                      <valueR>0.509804</valueR>
                      <valueG>0.509804</valueG>
                      <valueB>0.509804</valueB>
                      <valueA>1.000000</valueA>
                  </colorRGBA>
              </property>
              <property>
                  <name>Diffuse</name>
                  <colorRGBA>
                      <valueR>0.800000</valueR>
                      <valueG>0.800000</valueG>
                      <valueB>0.800000</valueB>
                      <valueA>1.000000</valueA>
                  </colorRGBA>
              </property>
              <property>
                  <name>Specular</name>
                  <colorRGBA>
                      <valueR>0.050000</valueR>
                      <valueG>0.050000</valueG>
                      <valueB>0.050000</valueB>
                      <valueA>1.000000</valueA>
                  </colorRGBA>
              </property>
              <property>
                  <name>Direction</name>
                  <vec3>
                      <value1>75.000000</value1>
                      <value2>0.000000</value2>
                      <value3>179.999985</value3>
                  </vec3>
              </property>
          </actor>
          <actor>
              <type>dtanim.AnimationGameActor</type>
              <id>e39619c2-a9a1-4ad0-a973-a82a1a87d6a9</id>
              <name>CharacterEntity</name>
              <property>
                  <name>Rotation</name>
                  <vec3>
                      <value1>-0.000000</value1>
                      <value2>0.000000</value2>
                      <value3>-180.000000</value3>
                  </vec3>
              </property>
              <property>
                  <name>Translation</name>
                  <vec3>
                      <value1>-1.967511</value1>
                      <value2>33.840588</value2>
                      <value3>6.299999</value3>
                  </vec3>
              </property>
              <property>
                  <name>Scale</name>
                  <vec3>
                      <value1>1.000000</value1>
                      <value2>1.000000</value2>
                      <value3>1.000000</value3>
                  </vec3>
              </property>
              <property>
                  <name>Normal Rescaling</name>
                  <boolean>true</boolean>
              </property>
              <property>
                  <name>Show Collision Geometry</name>
                  <boolean>false</boolean>
              </property>
              <property>
                  <name>Collision Type</name>
                  <enumerated>NONE</enumerated>
              </property>
              <property>
                  <name>Collision Radius</name>
                  <float>0</float>
              </property>
              <property>
                  <name>Collision Length</name>
                  <float>0</float>
              </property>
              <property>
                  <name>Collision Box</name>
                  <vec3>
                      <value1>0.000000</value1>
                      <value2>0.000000</value2>
                      <value3>0.000000</value3>
                  </vec3>
              </property>
              <property>
                  <name>Render Proxy Node</name>
                  <boolean>false</boolean>
              </property>
              <property>
                  <name>Enable Dynamics</name>
                  <boolean>false</boolean>
              </property>
              <property>
                  <name>Mass</name>
                  <float>4.1887903</float>
              </property>
              <property>
                  <name>Center of Gravity</name>
                  <vec3>
                      <value1>0.000000</value1>
                      <value2>0.000000</value2>
                      <value3>0.000000</value3>
                  </vec3>
              </property>
              <property>
                  <name>Initial Ownership</name>
                  <enumerated>Server Local</enumerated>
              </property>
              <property>
                  <name>ShaderGroup</name>
                  <string>
              </string>
              </property>
              <property>
                  <name>Skeletal Mesh</name>
                  <resourceType>SkeletalMeshes</resourceType>
                  <resourceDisplayName>SkeletalMeshes:marine.xml</resourceDisplayName>
                  <resource>SkeletalMeshes:marine.xml</resource>
              </property>
          </actor>
          <actor>
              <type>dtcore.Static Mesh</type>
              <id>e6b14232-fbd0-4ffe-b2b2-75ea9df9d5a8</id>
              <name>GroundActor</name>
              <property>
                  <name>Rotation</name>
                  <vec3>
                      <value1>0.000000</value1>
                      <value2>0.000000</value2>
                      <value3>0.000000</value3>
                  </vec3>
              </property>
              <property>
                  <name>Translation</name>
                  <vec3>
                      <value1>0.000000</value1>
                      <value2>19.999998</value2>
                      <value3>-0.000001</value3>
                  </vec3>
              </property>
              <property>
                  <name>Scale</name>
                  <vec3>
                      <value1>1.000000</value1>
                      <value2>1.000000</value2>
                      <value3>1.000000</value3>
                  </vec3>
              </property>
              <property>
                  <name>Normal Rescaling</name>
                  <boolean>true</boolean>
              </property>
              <property>
                  <name>Show Collision Geometry</name>
                  <boolean>false</boolean>
              </property>
              <property>
                  <name>Collision Type</name>
                  <enumerated>MESH</enumerated>
              </property>
              <property>
                  <name>Collision Radius</name>
                  <float>0</float>
              </property>
              <property>
                  <name>Collision Length</name>
                  <float>0</float>
              </property>
              <property>
                  <name>Collision Box</name>
                  <vec3>
                      <value1>0.000000</value1>
                      <value2>0.000000</value2>
                      <value3>0.000000</value3>
                  </vec3>
              </property>
              <property>
                  <name>Render Proxy Node</name>
                  <boolean>false</boolean>
              </property>
              <property>
                  <name>Enable Dynamics</name>
                  <boolean>false</boolean>
              </property>
              <property>
                  <name>Mass</name>
                  <float>4.1887903</float>
              </property>
              <property>
                  <name>Center of Gravity</name>
                  <vec3>
                      <value1>0.000000</value1>
                      <value2>0.000000</value2>
                      <value3>0.000000</value3>
                  </vec3>
              </property>
              <property>
                  <name>static mesh</name>
                  <resourceType>StaticMeshes</resourceType>
                  <resourceDisplayName>terrain_simple.ive</resourceDisplayName>
                  <resource>StaticMeshes:terrain_simple.ive</resource>
              </property>
          </actor>
      </actors>
  </map>
  


(C) Æliens 04/09/2009

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