topical media & game development

talk show tell print

lib-game-delta3d-sdk-examples-data-demoMap-maps-TestProceduralAnimation.xml / xml



  <?xml version="1.0" encoding="UTF-8"?>
  
  <map xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="delta3dMap" xsi:schemaLocation="delta3dMap map.xsd">
      <header>
          <name>TestProceduralAnimation</name>
          <description></description>
          <author></author>
          <comment></comment>
          <copyright></copyright>
          <createTimestamp>2009-02-07T15:51:33-08:00</createTimestamp>
          <lastUpdateTimestamp>2009-02-09T18:31:09-08:00</lastUpdateTimestamp>
          <editorVersion>2.0.0</editorVersion>
          <schemaVersion>1.0</schemaVersion>
      </header>
      <libraries>
          <library>
              <name>testProceduralAnimation</name>
              <version></version>
          </library>
      </libraries>
      <actors>
          <actor>
              <type>dtcore.Static Mesh</type>
              <id>3cc316ee-2071-4456-a734-c3df2d071f89</id>
              <name>StaticMesh0</name>
              <property>
                  <name>Rotation</name>
                  <vec3>
                      <value1>0.000000</value1>
                      <value2>0.000000</value2>
                      <value3>0.000000</value3>
                  </vec3>
              </property>
              <property>
                  <name>Translation</name>
                  <vec3>
                      <value1>-8.299997</value1>
                      <value2>25.881666</value2>
                      <value3>-7.599987</value3>
                  </vec3>
              </property>
              <property>
                  <name>Normal Rescaling</name>
                  <boolean>true</boolean>
              </property>
              <property>
                  <name>Show Collision Geometry</name>
                  <boolean>false</boolean>
              </property>
              <property>
                  <name>Collision Type</name>
                  <enumerated>NONE</enumerated>
              </property>
              <property>
                  <name>Collision Radius</name>
                  <float>0</float>
              </property>
              <property>
                  <name>Collision Length</name>
                  <float>0</float>
              </property>
              <property>
                  <name>Collision Box</name>
                  <vec3>
                      <value1>0.000000</value1>
                      <value2>0.000000</value2>
                      <value3>0.000000</value3>
                  </vec3>
              </property>
              <property>
                  <name>Enable Collision</name>
                  <boolean>false</boolean>
              </property>
              <property>
                  <name>Render Proxy Node</name>
                  <boolean>false</boolean>
              </property>
              <property>
                  <name>Enable Dynamics</name>
                  <boolean>false</boolean>
              </property>
              <property>
                  <name>Mass</name>
                  <float>4.1887903</float>
              </property>
              <property>
                  <name>Center of Gravity</name>
                  <vec3>
                      <value1>0.000000</value1>
                      <value2>0.000000</value2>
                      <value3>0.000000</value3>
                  </vec3>
              </property>
              <property>
                  <name>Scale</name>
                  <vec3>
                      <value1>1.000000</value1>
                      <value2>1.000000</value2>
                      <value3>1.000000</value3>
                  </vec3>
              </property>
              <property>
                  <name>Model Rotation</name>
                  <vec3>
                      <value1>-0.000000</value1>
                      <value2>0.000000</value2>
                      <value3>-0.000000</value3>
                  </vec3>
              </property>
              <property>
                  <name>Model Translation</name>
                  <vec3>
                      <value1>0.000000</value1>
                      <value2>0.000000</value2>
                      <value3>0.000000</value3>
                  </vec3>
              </property>
              <property>
                  <name>static mesh</name>
                  <resourceType>StaticMeshes</resourceType>
                  <resourceDisplayName>StaticMeshes::terrain_simple.ive</resourceDisplayName>
                  <resource>StaticMeshes::terrain_simple.ive</resource>
              </property>
          </actor>
      </actors>
  </map>
  


(C) Æliens 04/09/2009

You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.