topical media & game development
lib-game-delta3d-sdk-examples-data-demoMap-maps-TestProceduralAnimation.xml / xml
<?xml version="1.0" encoding="UTF-8"?>
<map xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="delta3dMap" xsi:schemaLocation="delta3dMap map.xsd">
<header>
<name>TestProceduralAnimation</name>
<description></description>
<author></author>
<comment></comment>
<copyright></copyright>
<createTimestamp>2009-02-07T15:51:33-08:00</createTimestamp>
<lastUpdateTimestamp>2009-02-09T18:31:09-08:00</lastUpdateTimestamp>
<editorVersion>2.0.0</editorVersion>
<schemaVersion>1.0</schemaVersion>
</header>
<libraries>
<library>
<name>testProceduralAnimation</name>
<version></version>
</library>
</libraries>
<actors>
<actor>
<type>dtcore.Static Mesh</type>
<id>3cc316ee-2071-4456-a734-c3df2d071f89</id>
<name>StaticMesh0</name>
<property>
<name>Rotation</name>
<vec3>
<value1>0.000000</value1>
<value2>0.000000</value2>
<value3>0.000000</value3>
</vec3>
</property>
<property>
<name>Translation</name>
<vec3>
<value1>-8.299997</value1>
<value2>25.881666</value2>
<value3>-7.599987</value3>
</vec3>
</property>
<property>
<name>Normal Rescaling</name>
<boolean>true</boolean>
</property>
<property>
<name>Show Collision Geometry</name>
<boolean>false</boolean>
</property>
<property>
<name>Collision Type</name>
<enumerated>NONE</enumerated>
</property>
<property>
<name>Collision Radius</name>
<float>0</float>
</property>
<property>
<name>Collision Length</name>
<float>0</float>
</property>
<property>
<name>Collision Box</name>
<vec3>
<value1>0.000000</value1>
<value2>0.000000</value2>
<value3>0.000000</value3>
</vec3>
</property>
<property>
<name>Enable Collision</name>
<boolean>false</boolean>
</property>
<property>
<name>Render Proxy Node</name>
<boolean>false</boolean>
</property>
<property>
<name>Enable Dynamics</name>
<boolean>false</boolean>
</property>
<property>
<name>Mass</name>
<float>4.1887903</float>
</property>
<property>
<name>Center of Gravity</name>
<vec3>
<value1>0.000000</value1>
<value2>0.000000</value2>
<value3>0.000000</value3>
</vec3>
</property>
<property>
<name>Scale</name>
<vec3>
<value1>1.000000</value1>
<value2>1.000000</value2>
<value3>1.000000</value3>
</vec3>
</property>
<property>
<name>Model Rotation</name>
<vec3>
<value1>-0.000000</value1>
<value2>0.000000</value2>
<value3>-0.000000</value3>
</vec3>
</property>
<property>
<name>Model Translation</name>
<vec3>
<value1>0.000000</value1>
<value2>0.000000</value2>
<value3>0.000000</value3>
</vec3>
</property>
<property>
<name>static mesh</name>
<resourceType>StaticMeshes</resourceType>
<resourceDisplayName>StaticMeshes::terrain_simple.ive</resourceDisplayName>
<resource>StaticMeshes::terrain_simple.ive</resource>
</property>
</actor>
</actors>
</map>
(C) Æliens
04/09/2009
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