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lib-game-delta3d-sdk-examples-data-shaders-ShaderDefinitions.xml / xml



  <?xml version="1.0" encoding="UTF-8"?>
  
  <shaderlist>     
     
     <shadergroup name="TestShaders">
  
        <shader name="TestBumpMap" default="yes">
           <source type="Vertex">shaders/TestBumpMap.vert</source>
           <source type="Fragment">shaders/TestBumpMap.frag</source>
                   
           <parameter name="diffuseTexture">
              <texture2D textureUnit="0">
                 <source type="Auto"/>
              </texture2D>
           </parameter>
           
               <parameter name="normalTexture">
              <texture2D textureUnit="1">
                 <source type="Auto"/>
              </texture2D>
           </parameter>
                   
                   <parameter name="specTexture">
              <texture2D textureUnit="2">
                 <source type="Auto"/>
              </texture2D>
           </parameter>
         
         <parameter name="mode">
                     <integer defaultValue="0"/>
              </parameter>
  
        </shader>
  
            <shader name="AttributelessBump" default="no">
           <source type="Vertex">shaders/AttributelessBump.vert</source>        
           <source type="Fragment">shaders/AttributelessBump.frag</source>
  
           <parameter name="diffuseTexture">
              <texture2D textureUnit="0">
                 <source type="Auto"/>
              </texture2D>
           </parameter>
  
           <parameter name="normalTexture">
              <texture2D textureUnit="1">
                 <source type="Auto"/>
              </texture2D>
           </parameter>
  
           <parameter name="uViewPosition">
              <vec4 defaultValue="0 0 0 0" />
           </parameter>
  
                  <parameter name="uViewDirection">
                          <vec4 defaultValue="0 0 0 0" />
                   </parameter>
  
                  <parameter name="mode">
                          <integer defaultValue="0" />
                   </parameter>
               
        </shader>
     </shadergroup>
      
  </shaderlist>
  


(C) Æliens 04/09/2009

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