topical media & game development
lib-game-delta3d-sdk-examples-data-shaders-ShaderDefinitions.xml / xml
<?xml version="1.0" encoding="UTF-8"?>
<shaderlist>
<shadergroup name="TestShaders">
<shader name="TestBumpMap" default="yes">
<source type="Vertex">shaders/TestBumpMap.vert</source>
<source type="Fragment">shaders/TestBumpMap.frag</source>
<parameter name="diffuseTexture">
<texture2D textureUnit="0">
<source type="Auto"/>
</texture2D>
</parameter>
<parameter name="normalTexture">
<texture2D textureUnit="1">
<source type="Auto"/>
</texture2D>
</parameter>
<parameter name="specTexture">
<texture2D textureUnit="2">
<source type="Auto"/>
</texture2D>
</parameter>
<parameter name="mode">
<integer defaultValue="0"/>
</parameter>
</shader>
<shader name="AttributelessBump" default="no">
<source type="Vertex">shaders/AttributelessBump.vert</source>
<source type="Fragment">shaders/AttributelessBump.frag</source>
<parameter name="diffuseTexture">
<texture2D textureUnit="0">
<source type="Auto"/>
</texture2D>
</parameter>
<parameter name="normalTexture">
<texture2D textureUnit="1">
<source type="Auto"/>
</texture2D>
</parameter>
<parameter name="uViewPosition">
<vec4 defaultValue="0 0 0 0" />
</parameter>
<parameter name="uViewDirection">
<vec4 defaultValue="0 0 0 0" />
</parameter>
<parameter name="mode">
<integer defaultValue="0" />
</parameter>
</shader>
</shadergroup>
</shaderlist>
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.