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lib-game-delta3d-sdk-examples-testAAR-testaargameevent.cpp / cpp



  /* -*-c++-*-
   * testAAR - testaargameevent (.h & .cpp) - Using 'The MIT License'
   * Copyright (C) 2005-2008, Alion Science and Technology Corporation
   *
   * Permission is hereby granted, free of charge, to any person obtaining a copy
   * of this software and associated documentation files (the "Software"), to deal
   * in the Software without restriction, including without limitation the rights
   * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   * copies of the Software, and to permit persons to whom the Software is
   * furnished to do so, subject to the following conditions:
   *
   * The above copyright notice and this permission notice shall be included in
   * all copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
   * THE SOFTWARE.
   * 
   * This software was developed by Alion Science and Technology Corporation under
   * circumstances in which the U. S. Government may have rights in the software.
   *
   * William E. Johnson II
   */
  
  include <testaargameevent.h>
  include <dtDAL/gameeventmanager.h>
  
  dtCore::RefPtr<dtDAL::GameEvent> TestAARGameEvent::EVENT_START_RECORD;
  dtCore::RefPtr<dtDAL::GameEvent> TestAARGameEvent::EVENT_BOX_PLACED;
  dtCore::RefPtr<dtDAL::GameEvent> TestAARGameEvent::EVENT_PLAYER_LEFT;
  dtCore::RefPtr<dtDAL::GameEvent> TestAARGameEvent::EVENT_PLAYER_RIGHT;
  dtCore::RefPtr<dtDAL::GameEvent> TestAARGameEvent::EVENT_PLAYER_FORWARD;
  dtCore::RefPtr<dtDAL::GameEvent> TestAARGameEvent::EVENT_PLAYER_BACKWARD;
  
  TestAARGameEvent::TestAARGameEvent() 
  {
  
  }
  
  TestAARGameEvent::~TestAARGameEvent()
  {
  
  }
  
  void TestAARGameEvent::InitEvents()
  {
     dtDAL::GameEventManager& geMan = dtDAL::GameEventManager::GetInstance();
     
     EVENT_START_RECORD    = geMan.FindEvent("Event - Start Record");
     EVENT_BOX_PLACED      = geMan.FindEvent("Event - Box Placed");
     EVENT_PLAYER_LEFT     = geMan.FindEvent("Event - Player Left");
     EVENT_PLAYER_RIGHT    = geMan.FindEvent("Event - Player Right");
     EVENT_PLAYER_FORWARD  = geMan.FindEvent("Event - Player Forward");
     EVENT_PLAYER_BACKWARD = geMan.FindEvent("Event - Player Backward");
  }
  


(C) Æliens 04/09/2009

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