/* -*-c++-*- * testAAR - testaarmessagetypes (.h & .cpp) - Using 'The MIT License' * Copyright (C) 2006-2008, Alion Science and Technology Corporation * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * This software was developed by Alion Science and Technology Corporation under * circumstances in which the U. S. Government may have rights in the software. * * @author William E. Johnson II */ #ifndef DELTA_TEST_AAR_MESSAGE_TYPES #define DELTA_TEST_AAR_MESSAGE_TYPES #include #include "export.h" class TEST_AAR_EXPORT TestAARMessageType : public dtGame::MessageType { public: DECLARE_ENUM(TestAARMessageType); static TestAARMessageType PLACE_ACTOR; static TestAARMessageType RESET; static TestAARMessageType REQUEST_ALL_CONTROLLER_UPDATES; static TestAARMessageType PRINT_TASKS; static TestAARMessageType UPDATE_TASK_CAMERA; static TestAARMessageType PLACE_IGNORED_ACTOR; private: /// Constructor TestAARMessageType(const std::string& name, const std::string& category = "", const std::string& desc = "", const unsigned short id = 0) : dtGame::MessageType(name, category, desc, id) { AddInstance(this); } }; #endif