topical media & game development
lib-game-delta3d-sdk-examples-testAnim-testanim.h / h
/* -*-c++-*-
* testAnim - testanim (.h & .cpp) - Using 'The MIT License'
* Copyright (C) 2007-2008, Alion Science and Technology Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* Bradley Anderegg
*/
ifndef DELTA_TEST_ANIM_ENTRY_POINT
define DELTA_TEST_ANIM_ENTRY_POINT
include <dtGame/gameentrypoint.h>
include <dtCore/refptr.h>
include <dtCore/observerptr.h>
include <export.h>
// Foward declarations
namespace dtCore
{
class FlyMotionModel;
class Camera;
}
namespace dtGame
{
class GameManager;
}
namespace dtAnim
{
class AnimationHelper;
class AnimationComponent;
class AnimationGameActorProxy;
}
class TEST_ANIM_EXPORT TestAnim : public dtGame::GameEntryPoint
{
public:
TestAnim();
virtual ~TestAnim();
Called to initialize the game application. You can pull any command line params here.
virtual void Initialize(dtGame::GameApplication& app, int argc, char **argv);
Called just before your application's game loop starts. This is your main
opportunity to create components, load maps, create unique actors, etc...
virtual void OnStartup(dtGame::GameApplication& app);
virtual void OnShutdown(dtGame::GameApplication& app);
private:
void InitializeAnimationActor(dtAnim::AnimationGameActorProxy* gameProxy,
dtAnim::AnimationComponent* animComp, bool isPlayer,
dtCore::Camera *camera);
dtCore::RefPtr<dtAnim::AnimationHelper> mAnimationHelper;
dtCore::RefPtr<dtCore::FlyMotionModel> mFMM;
bool mPerformanceTest;
};
endif
(C) Æliens
04/09/2009
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