topical media & game development

talk show tell print

lib-game-delta3d-sdk-examples-testAudio-testaudio.h / h



  /* -*-c++-*-
  * testAudio - testaudio (.h & .cpp) - Using 'The MIT License'
  * Copyright (C) 2006-2008, Alion Science and Technology Corporation
  *
  * Permission is hereby granted, free of charge, to any person obtaining a copy
  * of this software and associated documentation files (the "Software"), to deal
  * in the Software without restriction, including without limitation the rights
  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  * copies of the Software, and to permit persons to whom the Software is
  * furnished to do so, subject to the following conditions:
  *
  * The above copyright notice and this permission notice shall be included in
  * all copies or substantial portions of the Software.
  *
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  * THE SOFTWARE.
  */
  ifndef  DELTA_TEST_AUDIO
  define  DELTA_TEST_AUDIO
  
  include <string>
  include <vector>
  include <queue>
  
  include <dtCore/globals.h>
  include <dtAudio/sound.h>
  include <dtABC/application.h>
  include <dtABC/labelactor.h>
  include <dtCore/recorder.h>
  include <dtCore/refptr.h>
  
  namespace dtAudio
  {
     class Listener;
     class Sound;
     class SoundEffectBinder;
  }
  
  namespace dtCore
  {
     class Camera;
     class EffectManager;
     class Object;
     class OrbitMotionModel;
     class ParticleSystem;
  }
  
  class TestAudioApp : public dtABC::Application
  {
     DECLARE_MANAGEMENT_LAYER( TestAudioApp )
  private:
     typedef  dtCore::Recorder<dtAudio::Sound,dtAudio::Sound::FrameData> SoundRecorder;
  
     typedef  std::vector<dtAudio::Sound*>                 SND_LST;
     typedef  SND_LST::iterator                            SND_ITR;
     typedef  std::queue<dtAudio::Sound*>                  SND_QUE;
     typedef  dtCore::RefPtr<dtCore::Object>               OBJ_PTR;
     typedef  dtCore::RefPtr<dtCore::EffectManager>        FXM_PTR;
     typedef  dtCore::RefPtr<dtCore::ParticleSystem>       PAR_PTR;
     typedef  dtCore::RefPtr<dtAudio::SoundEffectBinder>   BIN_PTR;
     typedef  dtCore::RefPtr<dtCore::OrbitMotionModel>     OMM_PTR;
  
  private:
     static unsigned int kNumSoundFiles;
     static const char* kSoundFile[];
  
     enum GfxObjId
     {
        GROUND   = 0L,
        HELO,
        TRUCK,
        kNumGfx
     };
  
     static const char* kGfxFile[kNumGfx];
  
     enum FxObjId
     {
        EXPLODE  = 0L,
        SMOKE,
        kNumFx
     };
  
     static const char* kFxFile[kNumFx];
     static const char* kFxDetonationType[kNumFx];
  
  public:
     TestAudioApp(const std::string& configFilename = "config.xml" );
  protected:
     virtual ~TestAudioApp();
  
  public:
     virtual void PreFrame( const double deltaFrameTime );
     virtual void Frame( const double deltaFrameTime );
     virtual void PostFrame( const double deltaFrameTime );
     bool KeyPressed(const dtCore::Keyboard* keyboard, int key);
  
  private:
     void CreateHelpLabel();
     std::string CreateHelpLabelText();
  
     inline void LoadPlaySound( const char* fname, unsigned int box = 0L );
     inline void StopAllSounds( void );
     inline void FreeAllStoppedSounds( bool forced = false );
     inline void FlushQueuedSounds( void );
     inline void ChangeSoundGain( float gain );
     inline void ChangeSoundPitch( float pitch );
     inline void ToggleSoundLooping( void );
     inline void PauseAllSounds( void );
     inline void RewindAllSounds( void );
  
     inline void                                     SetUpVisuals( void );
     inline dtCore::RefPtr<dtCore::Object>           LoadGfxFile( const char* fname );
     inline dtCore::RefPtr<dtCore::EffectManager>    LoadFxFile( const char* fname );
     inline dtCore::RefPtr<dtCore::ParticleSystem>   LoadPSFile( const char* fname );
     inline void                                     InitInputDevices( void );
     inline void                                     SetUpCamera( void );
     inline void                                     MoveTheObject( unsigned int obj );
  
     static void MakeSmoke( dtAudio::Sound* sound, void* param );
     static void StopSmoke( dtAudio::Sound* sound, void* param );
  
     void StartRecording();
     void StopRecording();
  
  private:
     SND_LST                       mActive;
     SND_QUE                       mQueued;
     float                         mSndGain;
     float                         mSndPitch;
     bool                          mLooping;
     dtAudio::Listener*            mMic;
  
     OBJ_PTR                           mGfxObj[kNumGfx];
     PAR_PTR                           mPSysA;
     PAR_PTR                           mPSysC;
     FXM_PTR                           mFXMgr;
     BIN_PTR                           mSFXBinder;
     OMM_PTR                           mOribitMotionModel;
     unsigned int                      mSmokeCountA;
     unsigned int                      mSmokeCountC;
     dtCore::RefPtr<SoundRecorder>     mRecorder;
     dtCore::RefPtr<dtABC::LabelActor> mLabel;
  };
  
  endif  // DELTA_TEST_AUDIO
  


(C) Æliens 04/09/2009

You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.