topical media & game development
lib-game-delta3d-sdk-examples-testClient-testClient.h / h
/* -*-c++-*-
* testClient - testClient (.h & .cpp) - Using 'The MIT License'
* Copyright (C) 2007-2008, MOVES Institute
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
ifndef DELTA_EXAMPLE_TESTCLIENT
define DELTA_EXAMPLE_TESTCLIENT
include <dtABC/application.h>
include <dtUtil/enumeration.h>
// forward declarations
namespace dtDAL
{
class GameEvent;
}
namespace dtGame
{
class GameManager;
class DefaultMessageProcessor;
}
namespace dtNetGM
{
class ClientNetworkComponent;
}
Exceptions that may be thrown by the demo.
class AppException : public dtUtil::Enumeration
{
DECLARE_ENUM(AppException);
public:
static AppException INIT_ERROR;
private:
AppException(const std::string& name)
: dtUtil::Enumeration(name)
{
AddInstance(this);
}
};
class ClientMessageProcessor;
class EchoClient : public dtABC::Application
{
public:
Constructs the test application.
EchoClient();
Destroys the test application.
virtual ~EchoClient();
Configures the application and prepares it to start the game/simulation.
void Config();
virtual void Quit();
protected:
virtual void PreFrame(const double deltaFrameTime);
dtCore::RefPtr<dtDAL::GameEvent> mEvent;
private:
dtCore::RefPtr<dtGame::GameManager> mClientGM;
dtCore::RefPtr<dtNetGM::ClientNetworkComponent> mClientNetwComp;
dtCore::RefPtr<dtGame::DefaultMessageProcessor> mMessageProcessor;
};
endif // DELTA_EXAMPLE_TESTCLIENT
(C) Æliens
04/09/2009
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