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lib-game-delta3d-sdk-examples-testEchoServer-echomessageprocessor.h / h



  /* -*-c++-*-
   * testEchoServer - echomessageprocessor (.h & .cpp) - Using 'The MIT License'
   * Copyright (C) 2007, MOVES Institute
   *
   * Permission is hereby granted, free of charge, to any person obtaining a copy
   * of this software and associated documentation files (the "Software"), to deal
   * in the Software without restriction, including without limitation the rights
   * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   * copies of the Software, and to permit persons to whom the Software is
   * furnished to do so, subject to the following conditions:
   *
   * The above copyright notice and this permission notice shall be included in
   * all copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
   * THE SOFTWARE.
   *
   *  Pjotr van Amerongen
   */
  
  ifndef DELTA_EXAMPLE_ECHOMESSAGEPROCESSOR
  define DELTA_EXAMPLE_ECHOMESSAGEPROCESSOR
  
  include <dtGame/message.h>
  include <dtGame/defaultmessageprocessor.h>
  
  class EchoMessageProcessor : public dtGame::DefaultMessageProcessor
  {
  public:
     EchoMessageProcessor();
     virtual ~EchoMessageProcessor();
  
     void ProcessMessage(const dtGame::Message& msg);
     void EchoMessage(const dtGame::Message& msg);
  };
  
  endif // DELTA_EXAMPLE_ECHOMESSAGEPROCESSOR
  


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