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lib-game-delta3d-sdk-examples-testEchoServer-testechoserver.h / h



  /* -*-c++-*-
   * testEchoServer - testechoserver (.h & .cpp) - Using 'The MIT License'
   * Copyright (C) 2007, MOVES Institute
   *
   * Permission is hereby granted, free of charge, to any person obtaining a copy
   * of this software and associated documentation files (the "Software"), to deal
   * in the Software without restriction, including without limitation the rights
   * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   * copies of the Software, and to permit persons to whom the Software is
   * furnished to do so, subject to the following conditions:
   *
   * The above copyright notice and this permission notice shall be included in
   * all copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
   * THE SOFTWARE.
   *
   *  Pjotr van Amerongen
   */
  
  ifndef DELTA_EXAMPLE_TESTECHOSERVER
  define DELTA_EXAMPLE_TESTECHOSERVER
  
  include <dtABC/application.h>
  include <dtUtil/enumeration.h>
  
  include <echomessageprocessor.h>
  
  namespace dtGame
  {
     class GameManager;
  }
  
  namespace dtNetGM
  {
     class ServerNetworkComponent;
  }
  
  
Exceptions that may be thrown by the demo.

  
  class AppException : public dtUtil::Enumeration
  {
     DECLARE_ENUM(AppException);
     public:
        static AppException INIT_ERROR;
     private:
        AppException(const std::string& name) : dtUtil::Enumeration(name)
        {
           AddInstance(this);
        }
  };
  
  
This Delta3D application tests the after review support of Delta3D. After action review consists of two major components, task (objective) tracking, and record/playback. Therefore, this application tests these two primary components.

  
  class EchoServer : public dtABC::Application
  {
     public:
  
        
Constructs the test application.

  
        EchoServer();
  
        
Destroys the test application.

  
        virtual ~EchoServer();
  
        
Configures the application and prepares it to start the game/simulation.

  
       void Config();
  
       virtual void Quit();
  
  private:
     dtCore::RefPtr<dtGame::GameManager> mServerGM;
     dtCore::RefPtr<dtNetGM::ServerNetworkComponent> mServerComp;
     dtCore::RefPtr<EchoMessageProcessor> mEchoMessageProcessor;
  };
  
  endif // DELTA_EXAMPLE_TESTECHOSERVER
  


(C) Æliens 04/09/2009

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