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lib-game-delta3d-sdk-examples-testGameActorLibrary-countertaskactor.cpp / cpp



  /* -*-c++-*-
  * testGameActorLibrary - This source file (.h & .cpp) - Using 'The MIT License'
  * Copyright (C) 2006-2008, Alion Science and Technology Corporation
  *
  * Permission is hereby granted, free of charge, to any person obtaining a copy
  * of this software and associated documentation files (the "Software"), to deal
  * in the Software without restriction, including without limitation the rights
  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  * copies of the Software, and to permit persons to whom the Software is
  * furnished to do so, subject to the following conditions:
  *
  * The above copyright notice and this permission notice shall be included in
  * all copies or substantial portions of the Software.
  *
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  * THE SOFTWARE.
  * 
  * This software was developed by Alion Science and Technology Corporation under
  * circumstances in which the U. S. Government may have rights in the software.
  *
  * Matthew W. Campbell
  */
  include <countertaskactor.h>
  include <dtDAL/enginepropertytypes.h>
  include <dtGame/messagetype.h>
  include <dtGame/actorupdatemessage.h>
  include <dtGame/gamemanager.h>
   
  
////////////////////////////////////////////////////////////////////////

CounterTaskActor::CounterTaskActor(dtGame::GameActorProxy &proxy) : dtActors::TaskActor(proxy) { }
////////////////////////////////////////////////////////////////////////

CounterTaskActor::~CounterTaskActor() { }
////////////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////////////

////////////////////////////////////////////////////////////////////////

CounterTaskActorProxy::CounterTaskActorProxy() { mCounter = -1000000; mTarget = 1000000; }
////////////////////////////////////////////////////////////////////////

CounterTaskActorProxy::~CounterTaskActorProxy() { }
////////////////////////////////////////////////////////////////////////

void CounterTaskActorProxy::BuildPropertyMap() { dtActors::TaskActorProxy::BuildPropertyMap(); AddProperty(new dtDAL::IntActorProperty("Counter","Counter", dtDAL::MakeFunctor(*this,&CounterTaskActorProxy::SetCounter), dtDAL::MakeFunctorRet(*this,&CounterTaskActorProxy::GetCounter))); AddProperty(new dtDAL::IntActorProperty("TargetCount","TargetCount", dtDAL::MakeFunctor(*this,&CounterTaskActorProxy::SetTargetCount), dtDAL::MakeFunctorRet(*this,&CounterTaskActorProxy::GetTargetCount))); }
////////////////////////////////////////////////////////////////////////

void CounterTaskActorProxy::BuildInvokables() { dtActors::TaskActorProxy::BuildInvokables(); }
////////////////////////////////////////////////////////////////////////

void CounterTaskActorProxy::SetCounter(int value) { mCounter = value; if (mCounter >= mTarget) { dtActors::TaskActor *task = dynamic_cast<dtActors::TaskActor *>(GetActor()); task->SetComplete(true); } if (!IsRemote() && IsInGM()) { dtCore::RefPtr<dtGame::Message> updateMsg = GetGameManager()->GetMessageFactory().CreateMessage(dtGame::MessageType::INFO_ACTOR_UPDATED); dtGame::ActorUpdateMessage *message = static_cast<dtGame::ActorUpdateMessage *>(updateMsg.get()); PopulateActorUpdate(*message); GetGameManager()->SendMessage(*updateMsg); } }
////////////////////////////////////////////////////////////////////////

void CounterTaskActorProxy::SetTargetCount(int value) { mTarget = value; if (!IsRemote() && IsInGM()) { dtCore::RefPtr<dtGame::Message> updateMsg = GetGameManager()->GetMessageFactory().CreateMessage(dtGame::MessageType::INFO_ACTOR_UPDATED); dtGame::ActorUpdateMessage *message = static_cast<dtGame::ActorUpdateMessage *>(updateMsg.get()); PopulateActorUpdate(*message); GetGameManager()->SendMessage(*updateMsg); } }


(C) Æliens 04/09/2009

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