/* -*-c++-*- * testGameActorLibrary - testgameactor2 (.h & .cpp) - Using 'The MIT License' * Copyright (C) 2005-2008, Alion Science and Technology Corporation * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * This software was developed by Alion Science and Technology Corporation under * circumstances in which the U. S. Government may have rights in the software. * * William E. Johnson II */ #ifndef DELTA_EXAMPLE_GAME_ACTOR2 #define DELTA_EXAMPLE_GAME_ACTOR2 #include "export.h" #include class DT_EXAMPLE_EXPORT TestGameActor2 : public dtGame::GameActor { public: /// Constructor TestGameActor2(dtGame::GameActorProxy& proxy); /// Destructor virtual ~TestGameActor2(); int GetActorDeletedCount() const { return mActorDeletedCount; } void SetActorDeletedCount(int newValue) { mActorDeletedCount = newValue; } int GetActorPublishedCount() const { return mActorPublishedCount; } void SetActorPublishedCount(int newValue) { mActorPublishedCount = newValue; } int GetMapLoadedCount() const { return mMapLoadedCount; } void SetMapLoadedCount(int newValue) { mMapLoadedCount = newValue; } // tests setting an invokable with a new name - does +1 on each message counter void LogMessage(const dtGame::Message& message); // tests the default processor - does +2 on each message counter void ProcessMessage(const dtGame::Message& message); private: int mActorDeletedCount; int mActorPublishedCount; int mMapLoadedCount; }; class DT_EXAMPLE_EXPORT TestGameActorProxy2 : public dtGame::GameActorProxy { public: /// Constructor TestGameActorProxy2(); /// Destructor virtual ~TestGameActorProxy2(); /** * Builds the properties associated with this proxy's actor */ virtual void BuildPropertyMap(); /** * Builds the invokable associated with this proxy. */ virtual void BuildInvokables(); protected: virtual void CreateActor(); }; #endif