topical media & game development
lib-game-delta3d-sdk-examples-testGameActorLibrary-testgameactor2.h / h
/* -*-c++-*-
* testGameActorLibrary - testgameactor2 (.h & .cpp) - Using 'The MIT License'
* Copyright (C) 2005-2008, Alion Science and Technology Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* This software was developed by Alion Science and Technology Corporation under
* circumstances in which the U. S. Government may have rights in the software.
*
* William E. Johnson II
*/
ifndef DELTA_EXAMPLE_GAME_ACTOR2
define DELTA_EXAMPLE_GAME_ACTOR2
include <export.h>
include <dtGame/gameactor.h>
class DT_EXAMPLE_EXPORT TestGameActor2 : public dtGame::GameActor
{
public:
Constructor
TestGameActor2(dtGame::GameActorProxy& proxy);
Destructor
virtual ~TestGameActor2();
int GetActorDeletedCount() const { return mActorDeletedCount; }
void SetActorDeletedCount(int newValue) { mActorDeletedCount = newValue; }
int GetActorPublishedCount() const { return mActorPublishedCount; }
void SetActorPublishedCount(int newValue) { mActorPublishedCount = newValue; }
int GetMapLoadedCount() const { return mMapLoadedCount; }
void SetMapLoadedCount(int newValue) { mMapLoadedCount = newValue; }
// tests setting an invokable with a new name - does +1 on each message counter
void LogMessage(const dtGame::Message& message);
// tests the default processor - does +2 on each message counter
void ProcessMessage(const dtGame::Message& message);
private:
int mActorDeletedCount;
int mActorPublishedCount;
int mMapLoadedCount;
};
class DT_EXAMPLE_EXPORT TestGameActorProxy2 : public dtGame::GameActorProxy
{
public:
Constructor
TestGameActorProxy2();
Destructor
virtual ~TestGameActorProxy2();
Builds the properties associated with this proxy's actor
virtual void BuildPropertyMap();
Builds the invokable associated with this proxy.
virtual void BuildInvokables();
protected:
virtual void CreateActor();
};
endif
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
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