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lib-game-delta3d-sdk-examples-testGameActorLibrary-testgameactor2.h / h



  /* -*-c++-*-
  * testGameActorLibrary - testgameactor2 (.h & .cpp) - Using 'The MIT License'
  * Copyright (C) 2005-2008, Alion Science and Technology Corporation
  *
  * Permission is hereby granted, free of charge, to any person obtaining a copy
  * of this software and associated documentation files (the "Software"), to deal
  * in the Software without restriction, including without limitation the rights
  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  * copies of the Software, and to permit persons to whom the Software is
  * furnished to do so, subject to the following conditions:
  *
  * The above copyright notice and this permission notice shall be included in
  * all copies or substantial portions of the Software.
  *
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  * THE SOFTWARE.
  * 
  * This software was developed by Alion Science and Technology Corporation under
  * circumstances in which the U. S. Government may have rights in the software.
  *
  * William E. Johnson II
  */
  ifndef DELTA_EXAMPLE_GAME_ACTOR2
  define DELTA_EXAMPLE_GAME_ACTOR2
  
  include <export.h>
  include <dtGame/gameactor.h>
  
  class DT_EXAMPLE_EXPORT TestGameActor2 : public dtGame::GameActor
  {
     public:
     
  
Constructor TestGameActor2(dtGame::GameActorProxy& proxy); Destructor virtual ~TestGameActor2(); int GetActorDeletedCount() const { return mActorDeletedCount; } void SetActorDeletedCount(int newValue) { mActorDeletedCount = newValue; }

        int GetActorPublishedCount() const { return mActorPublishedCount; }
        void SetActorPublishedCount(int newValue)  { mActorPublishedCount = newValue; } 
  
        int GetMapLoadedCount() const { return mMapLoadedCount; }
        void SetMapLoadedCount(int newValue)  { mMapLoadedCount = newValue; } 
  
        // tests setting an invokable with a new name - does +1 on each message counter
        void LogMessage(const dtGame::Message& message);
  
        // tests the default processor - does +2 on each message counter
        void ProcessMessage(const dtGame::Message& message);
  
     private:
        int mActorDeletedCount;
        int mActorPublishedCount;
        int mMapLoadedCount;
  };
  
  class DT_EXAMPLE_EXPORT TestGameActorProxy2 : public dtGame::GameActorProxy
  {
     public:
     
  
Constructor TestGameActorProxy2(); Destructor virtual ~TestGameActorProxy2();
Builds the properties associated with this proxy's actor


      virtual void BuildPropertyMap();
   
      
Builds the invokable associated with this proxy.


      virtual void BuildInvokables();
   protected:
      virtual void CreateActor();

};
endif


(C) Æliens 04/09/2009

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