topical media & game development
lib-game-delta3d-sdk-examples-testGameActorLibrary-testgameactorcrash.cpp / cpp
/* -*-c++-*-
* testGameActorLibrary - This source file (.h & .cpp) - Using 'The MIT License'
* Copyright (C) 2006-2008, Alion Science and Technology Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* This software was developed by Alion Science and Technology Corporation under
* circumstances in which the U. S. Government may have rights in the software.
*
* William E. Johnson II
*/
include <testgameactorcrash.h>
include <dtUtil/exception.h>
//////////////////////////////////////////////////////////////
// Proxy Code
//////////////////////////////////////////////////////////////
TestGameActorCrashProxy::TestGameActorCrashProxy():ticksEnabled(false)
{
SetClassName("TestGameActorCrash");
}
//////////////////////////////////////////////////////////////
TestGameActorCrashProxy::~TestGameActorCrashProxy()
{
}
//////////////////////////////////////////////////////////////
void TestGameActorCrashProxy::BuildPropertyMap()
{
}
//////////////////////////////////////////////////////////////
void TestGameActorCrashProxy::BuildInvokables()
{
}
//////////////////////////////////////////////////////////////
void TestGameActorCrashProxy::CreateActor()
{
SetActor(*new TestGameActorCrash(*this));
}
//////////////////////////////////////////////////////////////
void TestGameActorCrashProxy::OnEnteredWorld()
{
throw dtUtil::Exception("DON'T ADD ME TO THE SCENE!!!", __FILE__, __LINE__);
}
//////////////////////////////////////////////////////////////
// Actor Code
//////////////////////////////////////////////////////////////
TestGameActorCrash::TestGameActorCrash(dtGame::GameActorProxy& proxy): dtGame::GameActor(proxy)
{
}
//////////////////////////////////////////////////////////////
TestGameActorCrash::~TestGameActorCrash()
{
}
(C) Æliens
04/09/2009
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