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lib-game-delta3d-sdk-examples-testGameActorLibrary-testgameactorcrash.h / h



  /* -*-c++-*-
   * testGameActorLibrary - testgameactorcrash (.h & .cpp) - Using 'The MIT License'
   * Copyright (C) 2005-2008, Alion Science and Technology Corporation
   *
   * Permission is hereby granted, free of charge, to any person obtaining a copy
   * of this software and associated documentation files (the "Software"), to deal
   * in the Software without restriction, including without limitation the rights
   * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   * copies of the Software, and to permit persons to whom the Software is
   * furnished to do so, subject to the following conditions:
   *
   * The above copyright notice and this permission notice shall be included in
   * all copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
   * THE SOFTWARE.
   *
   * This software was developed by Alion Science and Technology Corporation under
   * circumstances in which the U. S. Government may have rights in the software.
   *
   * William E. Johnson II
   */
  
  ifndef DELTA_TESTGAMEACTORCRASH_H_
  define DELTA_TESTGAMEACTORCRASH_H_
  
  include <export.h>
  include <dtGame/gameactor.h>
  
  class TestGameActorCrash : public dtGame::GameActor
  {
  public:
     TestGameActorCrash(dtGame::GameActorProxy& proxy);
  protected:
     virtual ~TestGameActorCrash();
  };
  
  class DT_EXAMPLE_EXPORT TestGameActorCrashProxy : public dtGame::GameActorProxy
  {
  public:
  
  
Constructor TestGameActorCrashProxy();

  
Destructor virtual ~TestGameActorCrashProxy();

     
Builds the properties associated with this proxy's actor

  
     virtual void BuildPropertyMap();
  
     
Builds the invokable associated with this proxy.

  
     virtual void BuildInvokables();
  
  
@throws dtUtil::Exception Throws to test the GM except on entered world handler. virtual void OnEnteredWorld();

  protected:
     virtual void CreateActor();
  private:
     bool ticksEnabled;
  };
  
  endif /*DELTA_TESTGAMEACTORCRASH_H_*/
  


(C) Æliens 04/09/2009

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