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lib-game-delta3d-sdk-examples-testGameActorLibrary-testgameactorlibrary.cpp / cpp



  /* -*-c++-*-
  * testGameActorLibrary - This source file (.h & .cpp) - Using 'The MIT License'
  * Copyright (C) 2006-2008, Alion Science and Technology Corporation
  *
  * Permission is hereby granted, free of charge, to any person obtaining a copy
  * of this software and associated documentation files (the "Software"), to deal
  * in the Software without restriction, including without limitation the rights
  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  * copies of the Software, and to permit persons to whom the Software is
  * furnished to do so, subject to the following conditions:
  *
  * The above copyright notice and this permission notice shall be included in
  * all copies or substantial portions of the Software.
  *
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  * THE SOFTWARE.
  * 
  * This software was developed by Alion Science and Technology Corporation under
  * circumstances in which the U. S. Government may have rights in the software.
  *
  * William E. Johnson II
  */
  include <testgameactorlibrary.h>
  include <testgameactor.h>
  include <testgameactor2.h>
  include <testgameactorcrash.h>
  include <testhlaobject.h>
  include <testplayer.h>
  include <countertaskactor.h>
  include <testgameenvironmentactor.h>
  include <testgamepropertyproxy.h>
  include <dtCore/scene.h>
  include <dtUtil/datastream.h>
  include <dtGame/messageparameter.h>
  include <dtGame/messagetype.h>
  
  dtCore::RefPtr<dtDAL::ActorType> TestGameActorLibrary::TEST1_GAME_ACTOR_PROXY_TYPE(
        new dtDAL::ActorType("Test1Actor", "ExampleActors", "These are example actors"));
  
  dtCore::RefPtr<dtDAL::ActorType> TestGameActorLibrary::TEST2_GAME_ACTOR_PROXY_TYPE(
        new dtDAL::ActorType("Test2Actor", "ExampleActors", "These are example actors"));
  
  dtCore::RefPtr<dtDAL::ActorType> TestGameActorLibrary::TEST_GAME_ACTOR_CRASH_PROXY_TYPE(
        new dtDAL::ActorType("TestCrash","ExampleActors", "An actor that throws an exception as it enters the world."));
  
  dtCore::RefPtr<dtDAL::ActorType> TestGameActorLibrary::TEST_PLAYER_GAME_ACTOR_PROXY_TYPE(
        new dtDAL::ActorType("TestPlayer","ExampleActors", "Simple player actor."));
  
  dtCore::RefPtr<dtDAL::ActorType> TestGameActorLibrary::TEST_TASK_GAME_ACTOR_PROXY_TYPE(
        new dtDAL::ActorType("Task Actor","dtcore.Tasks"));
  
  dtCore::RefPtr<dtDAL::ActorType> TestGameActorLibrary::TEST_COUNTER_TASK_GAME_ACTOR_PROXY_TYPE(
        new dtDAL::ActorType("Counter Task","ExampleActors", ""
              "task actor that provides a simple counter of something happening.", TEST_TASK_GAME_ACTOR_PROXY_TYPE.get()));
  
  dtCore::RefPtr<dtDAL::ActorType> TestGameActorLibrary::TEST_TANK_GAME_ACTOR_PROXY_TYPE(
        new dtDAL::ActorType("Tank", "TestHLA", "These are test HLA mapping actors"));
  
  dtCore::RefPtr<dtDAL::ActorType> TestGameActorLibrary::TEST_JET_GAME_ACTOR_PROXY_TYPE(
        new dtDAL::ActorType("Jet", "TestHLA", "These are test HLA mapping actors"));
  
  dtCore::RefPtr<dtDAL::ActorType> TestGameActorLibrary::TEST_CULTURAL_FEATURE_GAME_ACTOR_PROXY_TYPE(
        new dtDAL::ActorType("CulturalFeature", "TestHLA", "These are test HLA mapping actors"));
  
  dtCore::RefPtr<dtDAL::ActorType> TestGameActorLibrary::TEST_SENSOR_GAME_ACTOR_PROXY_TYPE(
        new dtDAL::ActorType("Sensor", "TestHLA", "These are test HLA mapping actors"));
  
  dtCore::RefPtr<dtDAL::ActorType> TestGameActorLibrary::TEST_HELICOPTER_GAME_ACTOR_PROXY_TYPE(
        new dtDAL::ActorType("Helicopter", "TestHLA", "These are test HLA mapping actors"));
  
  dtCore::RefPtr<dtDAL::ActorType> TestGameActorLibrary::TEST_ENVIRONMENT_GAME_ACTOR_PROXY_TYPE(
        new dtDAL::ActorType("TestEnvironmentActor", "ExampleActors", "These are example actors"));
  
  dtCore::RefPtr<dtDAL::ActorType> TestGameActorLibrary::TEST_GAME_PROPERTY_PROXY_TYPE(
        new dtDAL::ActorType("TestGamePropertyProxy", "ExampleActors", "Has an example of most property types"));
  
  extern "C" DT_EXAMPLE_EXPORT dtDAL::ActorPluginRegistry* CreatePluginRegistry()
  {
     return new TestGameActorLibrary;
  }
  
  extern "C" DT_EXAMPLE_EXPORT void DestroyPluginRegistry(dtDAL::ActorPluginRegistry* registry)
  {
     if (registry != NULL)
        delete registry;
  }
  
  TestGameActorLibrary::TestGameActorLibrary() : dtDAL::ActorPluginRegistry("TestGameActorLibrary")
  {
  
  }
  
  void TestGameActorLibrary::RegisterActorTypes()
  {
     mActorFactory->RegisterType<TestGameActorProxy1> (TEST1_GAME_ACTOR_PROXY_TYPE.get());
     mActorFactory->RegisterType<TestGameActorProxy2> (TEST2_GAME_ACTOR_PROXY_TYPE.get());      
     mActorFactory->RegisterType<TestGameActorCrashProxy> (TEST_GAME_ACTOR_CRASH_PROXY_TYPE.get());      
     mActorFactory->RegisterType<TestPlayerProxy>(TEST_PLAYER_GAME_ACTOR_PROXY_TYPE.get());
     
     //This is the actor type for the task actor located in dtActors.  All custom
     //subclasses should at the very least be a sub actor type of this one.
     mActorFactory->RegisterType<CounterTaskActorProxy>(TEST_COUNTER_TASK_GAME_ACTOR_PROXY_TYPE.get());
     mActorFactory->RegisterType<TestHLAObjectProxy> (TEST_TANK_GAME_ACTOR_PROXY_TYPE.get());      
     mActorFactory->RegisterType<TestHLAObjectProxy> (TEST_JET_GAME_ACTOR_PROXY_TYPE.get());      
     mActorFactory->RegisterType<TestHLAObjectProxy> (TEST_CULTURAL_FEATURE_GAME_ACTOR_PROXY_TYPE.get());      
     mActorFactory->RegisterType<TestHLAObjectProxy> (TEST_SENSOR_GAME_ACTOR_PROXY_TYPE.get());      
     mActorFactory->RegisterType<TestHLAObjectProxy> (TEST_HELICOPTER_GAME_ACTOR_PROXY_TYPE.get());      
     mActorFactory->RegisterType<TestGameEnvironmentActorProxy> (TEST_ENVIRONMENT_GAME_ACTOR_PROXY_TYPE.get());
     mActorFactory->RegisterType<TestGamePropertyProxy> (TEST_GAME_PROPERTY_PROXY_TYPE.get());
  }
  


(C) Æliens 04/09/2009

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