topical media & game development
lib-game-delta3d-sdk-examples-testGameActorLibrary-testgameenvironmentactor.cpp / cpp
/* -*-c++-*-
* testGameActorLibrary - This source file (.h & .cpp) - Using 'The MIT License'
* Copyright (C) 2006-2008, Alion Science and Technology Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* This software was developed by Alion Science and Technology Corporation under
* circumstances in which the U. S. Government may have rights in the software.
*
* William E. Johnson II
*/
include <testgameenvironmentactor.h>
include <dtUtil/datetime.h>
include <sstream>
void TestGameEnvironmentActor::AddActor(dtCore::DeltaDrawable& dd)
{
AddChild(&dd);
}
void TestGameEnvironmentActor::RemoveActor(dtCore::DeltaDrawable& dd)
{
RemoveChild(&dd);
}
void TestGameEnvironmentActor::RemoveAllActors()
{
while (GetNumChildren() > 0)
{
RemoveChild(GetChild(0));
}
}
bool TestGameEnvironmentActor::ContainsActor(dtCore::DeltaDrawable& dd) const
{
return !CanBeChild(&dd);
}
void TestGameEnvironmentActor::GetAllActors(std::vector<dtCore::DeltaDrawable*> &vec)
{
vec.clear();
for (unsigned int i = 0; i < GetNumChildren(); i++)
{
vec.push_back(GetChild(i));
}
}
void TestGameEnvironmentActor::SetTimeAndDate(const int year, const int month, const int day,
const int hour, const int min, const int sec)
{
mYear = year;
mMonth = month;
mDay = day;
mHour = hour;
mMin = min;
mSec = sec;
}
void TestGameEnvironmentActor::GetTimeAndDate(int& year, int& month, int& day, int& hour, int& min, int& sec) const
{
year = mYear;
month = mMonth;
day = mDay;
hour = mHour;
min = mMin;
sec = mSec;
}
void TestGameEnvironmentActor::SetTimeAndDateString(const std::string& timeAndDate)
{
unsigned year, month, day, hour, min, sec;
char delimeter;
std::istringstream iss(timeAndDate);
// The time is stored in the universal format of:
// yyyy-mm-ddThh:min:ss-some number
// So we need to use a delimeter to ensure that we don't choke on the seperators
iss >> year >> delimeter >> month >> delimeter >> day >> delimeter >> hour >> delimeter >>
min >> delimeter >> sec;
SetTimeAndDate(year, month, day, hour, min, sec);
}
std::string TestGameEnvironmentActor::GetCurrentTimeAndDateString() const
{
return dtUtil::DateTime::ToString(dtUtil::DateTime(dtUtil::DateTime::TimeOrigin::LOCAL_TIME),
dtUtil::DateTime::TimeFormat::CALENDAR_DATE_AND_TIME_FORMAT);
}
std::string TestGameEnvironmentActor::GetTimeAndDateString() const
{
std::ostringstream oss;
int year, month, day, hour, min, sec;
GetTimeAndDate(year, month, day, hour, min, sec);
oss << year << '-';
if (month < 10)
{
oss << '0' << month << '-';
}
else
{
oss << month << '-';
}
if (day < 10)
{
oss << '0' << day << 'T';
}
else
{
oss << day << 'T';
}
if (hour < 10)
{
oss << '0' << hour << ':';
}
else
{
oss << hour << ':';
}
if (min < 10)
{
oss << '0' << min << ':';
}
else
{
oss << min << ':';
}
if (sec < 10)
{
oss << '0' << sec;
}
else
{
oss << sec;
}
return oss.str();
}
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.