/* -*-c++-*- * testGameActorLibrary - testgameenvironmentactor (.h & .cpp) - Using 'The MIT License' * Copyright (C) 2005-2008, Alion Science and Technology Corporation * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * This software was developed by Alion Science and Technology Corporation under * circumstances in which the U. S. Government may have rights in the software. * * William E. Johnson II */ #ifndef DELTA_TEST_ENVIRONMENT_ACTOR #define DELTA_TEST_ENVIRONMENT_ACTOR #include "export.h" #include class DT_EXAMPLE_EXPORT TestGameEnvironmentActor : public dtGame::IEnvGameActor { public: TestGameEnvironmentActor(dtGame::GameActorProxy &proxy) : dtGame::IEnvGameActor(proxy), mYear(0), mMonth(0), mDay(0), mHour(0), mMin(0), mSec(0) { } virtual void AddActor(dtCore::DeltaDrawable &dd); virtual void RemoveActor(dtCore::DeltaDrawable &dd); virtual void RemoveAllActors(); virtual bool ContainsActor(dtCore::DeltaDrawable &dd) const; virtual void GetAllActors(std::vector &vec); virtual void SetTimeAndDate(const int year, const int month, const int day, const int hour, const int min, const int sec); virtual void GetTimeAndDate(int &year, int &month, int &day, int &hour, int &min, int &sec) const; void SetTimeAndDateString(const std::string &timeAndDate); std::string GetCurrentTimeAndDateString() const; std::string GetTimeAndDateString() const; unsigned int GetNumEnvironmentChildren() const { return GetNumChildren(); } protected: virtual ~TestGameEnvironmentActor() { } private: int mYear; int mMonth; int mDay; int mHour; int mMin; int mSec; }; class DT_EXAMPLE_EXPORT TestGameEnvironmentActorProxy : public dtGame::IEnvGameActorProxy { public: TestGameEnvironmentActorProxy() { SetClassName("TestGameEnvironmentActorProxy"); } virtual void CreateActor() { SetActor(*new TestGameEnvironmentActor(*this)); } virtual void BuildPropertyMap() { dtGame::GameActorProxy::BuildPropertyMap(); } virtual void BuildInvokables() { dtGame::GameActorProxy::BuildInvokables(); } virtual void OnEnteredWorld() { } protected: virtual ~TestGameEnvironmentActorProxy() { } }; #endif