topical media & game development
lib-game-delta3d-sdk-examples-testGameActorLibrary-testgameenvironmentactor.h / h
/* -*-c++-*-
* testGameActorLibrary - testgameenvironmentactor (.h & .cpp) - Using 'The MIT License'
* Copyright (C) 2005-2008, Alion Science and Technology Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* This software was developed by Alion Science and Technology Corporation under
* circumstances in which the U. S. Government may have rights in the software.
*
* William E. Johnson II
*/
ifndef DELTA_TEST_ENVIRONMENT_ACTOR
define DELTA_TEST_ENVIRONMENT_ACTOR
include <export.h>
include <dtGame/environmentactor.h>
class DT_EXAMPLE_EXPORT TestGameEnvironmentActor : public dtGame::IEnvGameActor
{
public:
TestGameEnvironmentActor(dtGame::GameActorProxy &proxy) :
dtGame::IEnvGameActor(proxy), mYear(0), mMonth(0), mDay(0), mHour(0), mMin(0), mSec(0) { }
virtual void AddActor(dtCore::DeltaDrawable &dd);
virtual void RemoveActor(dtCore::DeltaDrawable &dd);
virtual void RemoveAllActors();
virtual bool ContainsActor(dtCore::DeltaDrawable &dd) const;
virtual void GetAllActors(std::vector<dtCore::DeltaDrawable*> &vec);
virtual void SetTimeAndDate(const int year, const int month, const int day,
const int hour, const int min, const int sec);
virtual void GetTimeAndDate(int &year, int &month, int &day, int &hour, int &min, int &sec) const;
void SetTimeAndDateString(const std::string &timeAndDate);
std::string GetCurrentTimeAndDateString() const;
std::string GetTimeAndDateString() const;
unsigned int GetNumEnvironmentChildren() const { return GetNumChildren(); }
protected:
virtual ~TestGameEnvironmentActor() { }
private:
int mYear;
int mMonth;
int mDay;
int mHour;
int mMin;
int mSec;
};
class DT_EXAMPLE_EXPORT TestGameEnvironmentActorProxy : public dtGame::IEnvGameActorProxy
{
public:
TestGameEnvironmentActorProxy() { SetClassName("TestGameEnvironmentActorProxy"); }
virtual void CreateActor() { SetActor(*new TestGameEnvironmentActor(*this)); }
virtual void BuildPropertyMap() { dtGame::GameActorProxy::BuildPropertyMap(); }
virtual void BuildInvokables() { dtGame::GameActorProxy::BuildInvokables(); }
virtual void OnEnteredWorld() { }
protected:
virtual ~TestGameEnvironmentActorProxy() { }
};
endif
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.